#Written by Hiddengearz

equipments = {

	attack_helicopter_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { cas }
		group_by = archetype
		sprite = attack_helicopter
		air_map_icon_frame = 9
		interface_category = interface_category_air #unsure
		
		# Fighter
		interface_overview_category_index = 1 #unsure

		upgrades = { #can be changed later when chopper upgrades created
			# plane_gun_upgrade
			# plane_range_upgrade
			# plane_engine_upgrade
			# plane_reliability_upgrade
		}

		air_superiority = 1 #left for now
		reliability = 0.7 #changed from 0.8

		# Air vs Navy - low damage / high hit chance / easy to hurt #can be changed later
		naval_strike_attack = 0.5
		naval_strike_targetting = 1.0

		#Space taken in convoy
		lend_lease_cost = 8 #can be changed later
		
		build_cost_ic = 12
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
		fuel_consumption = 0.2
		manpower = 20 #can be changed later
	}
	
	#1965
	attack_helicopter1 = {
		year = 1965
		
		archetype = attack_helicopter_equipment
		priority = 5 #not touched

		air_range = 700 #haven't looked at stats yet
		maximum_speed = 500
		air_agility = 50
		air_attack = 18
		air_defence = 10
		
		air_ground_attack = 18 # Ground attack of vanilla cas2
		
		build_cost_ic = 12
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
		
	}
	#1995
	attack_helicopter2 = {
		year = 1995
		
		archetype = attack_helicopter_equipment
		parent = attack_helicopter1
		priority = 5

		air_range = 1000 #haven't looked at stats yet
		maximum_speed = 650
		air_agility = 65
		air_attack = 27
		air_defence = 16		

		air_ground_attack = 24
		
		build_cost_ic = 20.28
		
		resources = {
			oil = 1
			
			aluminium = 1
			
		}	
	}
	#2005
	attack_helicopter3 = {
		year = 2005
		
		archetype = attack_helicopter_equipment
		parent = attack_helicopter2
		priority = 5
	
		air_range = 1200 #haven't looked at stats yet
		maximum_speed = 720
		air_agility = 80
		air_attack = 27
		air_defence = 20	
		
		air_ground_attack = 26
				
		build_cost_ic = 34.27
		resources = {
			oil = 1
			
			aluminium = 1
			
		}			
	}
	#2015
	attack_helicopter4 = {
		year = 2015
		
		archetype = attack_helicopter_equipment
		parent = attack_helicopter3
		priority = 5
	
		air_range = 1200 #haven't looked at stats yet
		maximum_speed = 720
		air_agility = 80
		air_attack = 27
		air_defence = 20	
		
		air_ground_attack = 28
				
		build_cost_ic = 44.56
		resources = {
			oil = 1
			
			aluminium = 1
			
		}	
	}
	#2035
	attack_helicopter5 = {
		year = 2035
		
		archetype = attack_helicopter_equipment
		parent = attack_helicopter4
		priority = 5
	
		air_range = 1200 #haven't looked at stats yet
		maximum_speed = 720
		air_agility = 80
		air_attack = 27
		air_defence = 20	
		
		air_ground_attack = 32

		
		build_cost_ic = 75.30
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}

}