#Written by Hiddengearz

equipments = {
	
	guided_missile_equipment = {
		is_archetype = yes
		type = missile
		group_by = type
		sprite = missile_default
		air_map_icon_frame = 9
		is_buildable = no
		can_license = no
		interface_category = interface_category_air
				
		reliability = 0.8

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.6

		#Space taken in convoy
		lend_lease_cost = 1.5
		
		build_cost_ic = 54
		resources = {
			aluminium = 3
			tungsten = 3
		}
	}

	guided_missile_equipment_1 = {
		archetype = guided_missile_equipment
		is_buildable = no
		one_use_only = yes
		sprite = missile_default
		
		air_range = 600
		maximum_speed = 2000
		
		air_agility = 130
		air_attack = 30
		air_defence = 0
		
		# build_cost_ic = 36
	}

	guided_missile_equipment_2 = {
		archetype = guided_missile_equipment
		parent = guided_missile_equipment_1
		is_buildable = no
		one_use_only = yes
		sprite = missile_default
		
		air_range = 800
		maximum_speed = 2200
		
		air_agility = 130
		air_attack = 35
		air_defence = 0
	}
	
	guided_missile_equipment_3 = {
		archetype = guided_missile_equipment
		parent = guided_missile_equipment_2
		is_buildable = no
		one_use_only = yes
		sprite = missile_default
		
		air_range = 1000
		maximum_speed = 2200
		
		air_agility = 130
		air_attack = 40
		air_defence = 0
		
		# build_cost_ic = 44
	}
	guided_missile_equipment_4 = {
		archetype = guided_missile_equipment
		parent = guided_missile_equipment_2
		is_buildable = no
		one_use_only = yes
		sprite = missile_default
		
		air_range = 1200
		maximum_speed = 2200
		
		air_agility = 130
		air_attack = 40
		air_defence = 0
		
		# build_cost_ic = 44
	}
	guided_missile_equipment_5 = {
		archetype = guided_missile_equipment
		parent = guided_missile_equipment_2
		is_buildable = no
		one_use_only = yes
		sprite = missile_default
		
		air_range = 1400
		maximum_speed = 2200
		
		air_agility = 130
		air_attack = 40
		air_defence = 0
		
		# build_cost_ic = 44
	}
	
}