#Written by Hiddengearz

equipments = {

	artillery_equipment = {
		is_archetype = yes
		is_buildable = yes
		type = {
			infantry
			artillery
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			L_Arty_Fire_Control
			L_Arty_Warhead 
			L_Arty_Reliability
		}
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 0
		breakthrough = 0
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 0
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 3.5
		resources = {
			oil = 1
			steel = 1
			
			
		}
	}
	#1965
	artillery_0 = { #Rev 3
		year = 1965
		
		archetype = artillery_equipment
		priority = 5
		visual_level = 0
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 10
		breakthrough = 6
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 19.5
		hard_attack = 2
		ap_attack = 5
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 3.5
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#1985
	artillery_1 = {
		year = 1985
		
		archetype = artillery_equipment
		parent = artillery_0
		priority = 5
		visual_level = 0
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 12 #+1
		breakthrough = 8 #+1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 25.5 #+3
		hard_attack = 8 #+3
		ap_attack = 9 #+2
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 4.90
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#2005
	artillery_2 = {
		year = 2005
		
		archetype = artillery_equipment
		parent = artillery_1
		priority = 5
		visual_level = 1

		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 14 #+1
		breakthrough = 10 #+1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 41.5 #+3
		hard_attack = 15 #+3
		ap_attack = 13 #+2
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 6.86
		resources = {
			oil = 1
			steel = 1
			
			
		}
	}
	#2025
	artillery_3 = {
		year = 2025
		
		archetype = artillery_equipment
		parent = artillery_2
		priority = 5
		visual_level = 2
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 16 #+1
		breakthrough = 12 #+1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 47.5 #+3
		hard_attack = 21 #+3
		ap_attack = 17 #+2
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 9.60
		resources = {
			oil = 1
			steel = 1
			
			
		}
	}
	#2035
	artillery_4 = {
		year = 2035
		
		archetype = artillery_equipment
		parent = artillery_3
		priority = 5
		visual_level = 2
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 17 #+1
		breakthrough = 13 #+1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 50.5 #+3
		hard_attack = 24 #+3
		ap_attack = 19 #+2
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 12.49
		resources = {
			oil = 1
			steel = 1
			
			
		}
	}


	SP_arty_equipment = {
		is_archetype = yes
		type = { 
			artillery
			armor
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			SP_Arty_Fire_Control
			SP_Arty_Warhead 
			SP_Arty_Reliability
		}
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 12 #+1
		breakthrough = 6 #+1
		hardness = 0.9
		armor_value = 21 #+4

		#Offensive Abilities
		soft_attack = 45.5 #+3
		hard_attack = 1 #+3
		ap_attack = 0 #+2
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 7.0
		resources = {
			oil = 1
			steel = 1
			
			
		}
	
	}
	#1965
	SP_arty_0 = {
		year = 1965
		
		archetype = SP_arty_equipment
		priority = 5
		visual_level = 0
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 17 #+1
		breakthrough = 11 #+1
		hardness = 0.9
		armor_value = 21 #+4

		#Offensive Abilities
		soft_attack = 24.5
		hard_attack = 2
		ap_attack = 5
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 7.0
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#1985
	SP_arty_1 = {
		year = 1985
		
		archetype = SP_arty_equipment
		parent = SP_arty_0
		priority = 5
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 19 #+1
		breakthrough = 13 #+1
		hardness = 0.9
		armor_value = 29 #+4

		#Offensive Abilities
		soft_attack = 30.5 #+3
		hard_attack = 8 #+3
		ap_attack = 9 #+2
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 9.8
		resources = {
			oil = 1
			steel = 1
			
			
		}
	}
	#2005
	SP_arty_2 = {
		year = 2005
		
		archetype = SP_arty_equipment
		parent = SP_arty_1
		priority = 5
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 21 #+1
		breakthrough = 15 #+1
		hardness = 0.9
		armor_value = 37 #+4

		#Offensive Abilities
		soft_attack = 46.5 #+3
		hard_attack = 15 #+3
		ap_attack = 13 #+2
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 13.72
		resources = {
			oil = 1
			steel = 1
			
			
		}
	}
	#2025
	SP_arty_3 = {
		year = 2025
		
		archetype = SP_arty_equipment
		parent = SP_arty_2
		priority = 5
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 23 #+1
		breakthrough = 17 #+1
		hardness = 0.9
		armor_value = 45 #+4

		#Offensive Abilities
		soft_attack = 52.5 #+3
		hard_attack = 21 #+3
		ap_attack = 17 #+2
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 19.21
		resources = {
			oil = 1
			steel = 1
			
			
		}
	}
	#2035
	SP_arty_4 = {
		year = 2035
		
		archetype = SP_arty_equipment
		parent = SP_arty_3
		priority = 5
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 24 #+1
		breakthrough = 17 #+1
		hardness = 0.9
		armor_value = 49 #+4

		#Offensive Abilities
		soft_attack = 55.5 #+3
		hard_attack = 29 #+3
		ap_attack = 19 #+2
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 24.97
		resources = {
			oil = 1
			steel = 1
			
			
		}
	}
	
	#1965
	SP_R_arty_0 = {
		year = 1965
		
		archetype = SP_arty_equipment
		priority = 5
		visual_level = 0
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 29
		breakthrough = 17
		hardness = 0.9
		armor_value = 21 #+4

		#Offensive Abilities
		soft_attack = 19.5
		hard_attack = 2
		ap_attack = 5
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 7.9
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}
	#1985
	SP_R_arty_1 = {
		year = 1985
		
		archetype = SP_arty_equipment
		parent = SP_R_arty_0
		priority = 5
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 32 #+1.5
		breakthrough = 20 #+1.5
		hardness = 0.9
		armor_value = 29 #+4

		#Offensive Abilities
		soft_attack = 25.5 #+3
		hard_attack = 8 #+3
		ap_attack = 9 #+2
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 11.06
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}
	#2005
	SP_R_arty_2 = {
		year = 2005
		
		archetype = SP_arty_equipment
		parent = SP_R_arty_1
		priority = 5
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 34 #+1.5
		breakthrough = 23 #+1.5
		hardness = 0.9
		armor_value = 37 #+4

		#Offensive Abilities
		soft_attack = 41.5 #+3
		hard_attack = 15 #+3
		ap_attack = 13 #+2
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 15.48
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}
	#2025
	SP_R_arty_3 = {
		year = 2025
		
		archetype = SP_arty_equipment
		parent = SP_R_arty_2
		priority = 5
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 37 #+1.5
		breakthrough = 26 #+1.5
		hardness = 0.9
		armor_value = 31 #+4

		#Offensive Abilities
		soft_attack = 47.5 #+3
		hard_attack = 21 #+3
		ap_attack = 17 #+2
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 20.58
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}
	#2035
	SP_R_arty_4 = {
		year = 2035
		
		archetype = SP_arty_equipment
		parent = SP_R_arty_3
		priority = 5
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17

		#Defensive Abilities
		defense = 38.5 #+1.5
		breakthrough = 27.5 #+1.5
		hardness = 0.9
		armor_value = 35 #+4

		#Offensive Abilities
		soft_attack = 50.5 #+3
		hard_attack = 24 #+3
		ap_attack = 19 #+2
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 26.75
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}
	
	
}
