#Written by Hiddengearz

equipments = {
	
	###Light Anti-Tank
	
	L_AT_Equipment = {
		is_archetype = yes
		type = {
			infantry
			anti_tank
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			L_AT_Fire_Control
			L_AT_Warhead 
			L_AT_Reliability
		}
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 2
		hard_attack = 6
		ap_attack = 7
		air_attack = 0
		
		#Defensive Abilities
		defense = 2
		breakthrough = 3
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
				
		build_cost_ic = 0.6
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	
	#1965
	Anti_tank_0 = {
		year = 1965
		
		archetype = L_AT_Equipment
		priority = 5
		visual_level = 0
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 2
		hard_attack = 6
		ap_attack = 7
		air_attack = 0
		
		#Defensive Abilities
		defense = 2
		breakthrough = 3
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
				
		build_cost_ic = 0.6
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
		
	}
	#1985
	Anti_tank_1 = {
		year = 1985
		
		archetype = L_AT_Equipment
		parent = Anti_tank_0
		priority = 5
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 3 #+1
		hard_attack = 7
		ap_attack = 9 #+2
		air_attack = 0
		
		#Defensive Abilities
		defense = 3
		breakthrough = 4
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
		
		build_cost_ic = 0.84
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	#2005
	Anti_tank_2 = {
		year = 2005
		
		archetype = L_AT_Equipment
		parent = Anti_tank_1
		priority = 5
		visual_level = 2
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 4 #+1
		hard_attack = 8
		ap_attack = 11 #+2
		air_attack = 0
		
		#Defensive Abilities
		defense = 4
		breakthrough = 5
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
		
		build_cost_ic = 1.57
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	#2025
	Anti_tank_3 = {
		year = 2025
		
		archetype = L_AT_Equipment
		parent = Anti_tank_2
		priority = 5
		visual_level = 2
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 5 #+1
		hard_attack = 9
		ap_attack = 13 #+2
		air_attack = 0
		
		#Defensive Abilities
		defense = 5
		breakthrough = 6
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
		
		build_cost_ic = 1.65
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	#2035
	Anti_tank_4 = {
		year = 2035
		
		archetype = L_AT_Equipment
		parent = Anti_tank_3
		priority = 5
		visual_level = 2
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 6 #+1
		hard_attack = 10
		ap_attack = 15 #+2
		air_attack = 0
		
		#Defensive Abilities
		defense = 6
		breakthrough = 7
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
		
		build_cost_ic = 2.14
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	
	###Heavy Anti-Tank###
	
	H_AT_Equipment = {
		is_archetype = yes
		type = {
			infantry
			anti_tank
		}
		group_by = archetype
		
		interface_category = interface_category_land

		upgrades = {
			H_AT_Fire_Control
			H_AT_Warhead 
			H_AT_Reliability
		}
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 8
		ap_attack = 15
		air_attack = 0
		
		#Defensive Abilities
		defense = 2
		breakthrough = 0
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
				
		build_cost_ic = 1
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	
	#1965
	Heavy_Anti_tank_0 = {
		year = 1965
		
		archetype = H_AT_Equipment
		priority = 5
		visual_level = 0
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 8
		ap_attack = 15
		air_attack = 0
		
		#Defensive Abilities
		defense = 2
		breakthrough = 0
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
				
		build_cost_ic = 1.13
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}
	#1985
	Heavy_Anti_tank_1 = {
		year = 1985
		
		archetype = H_AT_Equipment
		parent = Heavy_Anti_tank_0
		priority = 5
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 9 #+1
		ap_attack = 16 #+1
		air_attack = 0
		
		#Defensive Abilities
		defense = 3
		breakthrough = 0
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
		
		build_cost_ic = 1.43
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2005
	Heavy_Anti_tank_2 = {
		year = 2005
		
		archetype = H_AT_Equipment
		parent = Heavy_Anti_tank_1
		priority = 5
		visual_level = 2
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 10 #+1
		ap_attack = 17 #+1
		air_attack = 0
		
		#Defensive Abilities
		defense = 4
		breakthrough = 0
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
		
		build_cost_ic = 1.81
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2025
	Heavy_Anti_tank_3 = {
		year = 2025
		
		archetype = H_AT_Equipment
		parent = Heavy_Anti_tank_2
		priority = 5
		visual_level = 2
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 11 #+1
		ap_attack = 18 #+1
		air_attack = 0
		
		#Defensive Abilities
		defense = 5
		breakthrough = 0
		hardness = 0
		armor_value = 0
		
		build_cost_ic = 2.35
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2035
	Heavy_Anti_tank_4 = {
		year = 2035
		
		archetype = H_AT_Equipment
		parent = Heavy_Anti_tank_3
		priority = 5
		visual_level = 2
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 12 #+1
		ap_attack = 19 #+1
		air_attack = 0
		
		#Defensive Abilities
		defense = 6
		breakthrough = 0
		hardness = 0
		armor_value = 0
		
		build_cost_ic = 2.65
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	
	
}
