#Written by Hiddengearz

equipments = {

	#Strike Fighter
	Strike_fighter_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { fighter interceptor strategic_bomber cas naval_bomber }
		group_by = archetype
		sprite = strike_fighter
		air_map_icon_frame = 2
		interface_category = interface_category_air
		
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			strike_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 6
		reliability = 0.9
		
		# Air vs Ground
		air_ground_attack = 10.0
		
		# Air vs Navy - high damage / high hit chance / easy to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 1

		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 29
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		fuel_consumption = 0.2
		manpower = 20
	}
	
	#1965
	Strike_fighter1 = {
		year = 1965
		
		archetype = Strike_fighter_equipment
		priority = 5
		
		air_range = 812 # Average range of Mig-21, F-104,F-5 & Mig-19 = 812 * 0.80 = 677, max range = 812
		maximum_speed = 800
		air_agility = 72 #agility of vanilla jet fighter 2
		air_attack = 36 #attack of vanilla jet fighter 2
		air_defence = 31.2 #deffence of vanilla jet fighter 2
		
		#need to add to MR fighter
		air_ground_attack = 20 # Ground attack of vanilla cas2
		air_bombing = 24.5
		
		build_cost_ic = 29
		resources = {
			oil = 1
			
			
			tungsten = 1
		}

	}
	#1985
	Strike_fighter2 = {
		year = 1985
		
		archetype = Strike_fighter_equipment
		parent = Strike_fighter1
		priority = 5

		air_range = 974 #max range of 1st model is starting range, 2nd model max range = 974
		maximum_speed = 2000
		air_agility = 86.4
		air_attack = 43.2
		air_defence = 37.4
		
		air_ground_attack = 24
		naval_strike_attack = 2.08 #nav bomber 3
		naval_strike_targetting = 1.04 #nav bomber 3
		air_bombing = 30.7
		
				
		build_cost_ic = 49.01
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}
	#1995
	Strike_fighter3 = {
		year = 1995
		
		archetype = Strike_fighter_equipment
		parent = Strike_fighter2
		priority = 5

		air_range = 1169 #max range of 2nd model is starting range, 2nd model max range = 1169
		maximum_speed = 1200
		air_agility = 103.6
		air_attack = 51.8
		air_defence = 44.9
		
		air_ground_attack = 28.8
		naval_strike_attack = 3
		naval_strike_targetting = 1.5
		air_bombing = 38.4
		
				
		build_cost_ic = 63.71
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2005
	Strike_fighter4 = {
		year = 2005
		
		archetype = Strike_fighter_equipment
		parent = Strike_fighter3
		priority = 5
	
		air_range = 1403 #max range of 3rd model is starting range, 4th model max range = 1403
		maximum_speed = 1500
		air_agility = 124.4
		air_attack = 62.2
		air_defence = 53.9	
		
		air_ground_attack = 34.5
		naval_strike_attack = 3.6
		naval_strike_targetting = 1.8
		air_bombing = 55.2
		
				
		build_cost_ic = 107.67
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2015
	Strike_fighter5 = {
		year = 2015
		
		archetype = Strike_fighter_equipment
		parent = Strike_fighter4
		priority = 5
	
		air_range = 1684 #max range of 4th model is starting range, 5th model max range = 1684
		maximum_speed = 1700
		air_agility = 149.2
		air_attack = 74.2
		air_defence = 64.6
		
		air_ground_attack = 41.4
		naval_strike_attack = 4.3
		naval_strike_targetting = 2.1
		air_bombing = 66.2
		
				
		build_cost_ic = 139.98
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2025
	Strike_fighter6 = {
		year = 2025
		
		archetype = Strike_fighter_equipment
		parent = Strike_fighter5
		priority = 5
	
		air_range = 2021 #max range of 5th model is starting range, 6th model max range = 2021
		maximum_speed = 1900
		air_agility = 179.15
		air_attack = 89.5
		air_defence = 77.5
		
		air_ground_attack = 49.6
		naval_strike_attack = 5.1
		naval_strike_targetting = 2.5
		air_bombing = 79.2
		
				
		build_cost_ic = 181.97
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2035
	Strike_fighter7 = {
		year = 2035
		
		archetype = Strike_fighter_equipment
		parent = Strike_fighter6
		priority = 5
	
		air_range = 2425 #max range of 6th model is starting range, 7th model max range = 2425
		maximum_speed = 2100
		air_agility = 214
		air_attack = 107.4
		air_defence = 93
		
		air_ground_attack = 59.5
		naval_strike_attack = 6.1
		naval_strike_targetting = 3
		air_bombing = 95.4
		
				
		build_cost_ic = 236.56
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}

	#Light Strike/Trainers
	L_Strike_fighter_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { fighter interceptor strategic_bomber cas naval_bomber }
		group_by = archetype
		sprite = fighter
		air_map_icon_frame = 1
		interface_category = interface_category_air
		
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			strike_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 6
		reliability = 0.9
		
		# Air vs Ground
		air_ground_attack = 10.0
		
		# Air vs Navy - high damage / high hit chance / easy to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 1

		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 11.7
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
		fuel_consumption = 0.2
		manpower = 20
	}
	#1975
	L_Strike_fighter1 = {
		year = 1975
		
		archetype = L_Strike_fighter_equipment
		priority = 5
		
		air_range = 777 # Average range of Mig-21, F-104,F-5 & Mig-19 = 812 * 0.80 = 677, max range = 812
		maximum_speed = 800
		air_agility = 45
		air_attack = 20
		air_defence = 16
		
		#need to add to MR fighter
		air_ground_attack = 20 # Ground attack of vanilla cas2
		naval_strike_attack = 1.44
		naval_strike_targetting = 0.71
		air_bombing = 24.5
		
		build_cost_ic = 11.7
		resources = {
			oil = 1
			
			aluminium = 1
			
		}

	}
	#1995
	L_Strike_fighter2 = {
		year = 1995
		
		archetype = L_Strike_fighter_equipment
		parent = L_Strike_fighter1
		priority = 5

		air_range = 932 #max range of 1st model is starting range, 2nd model max range = 974
		maximum_speed = 2000
		air_agility = 54
		air_attack = 24
		air_defence = 19.2
		
		air_ground_attack = 24
		naval_strike_attack = 2.08 #nav bomber 3
		naval_strike_targetting = 1.04 #nav bomber 3
		air_bombing = 30.7
		
				
		build_cost_ic = 19.77
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
		
	}
	#2015
	L_Strike_fighter3 = {
		year = 2015
		
		archetype = L_Strike_fighter_equipment
		parent = L_Strike_fighter2
		priority = 5

		air_range = 1118 #max range of 2nd model is starting range, 2nd model max range = 1169
		maximum_speed = 1200
		air_agility = 64.8
		air_attack = 28.8
		air_defence = 23
		
		air_ground_attack = 28.8
		naval_strike_attack = 3
		naval_strike_targetting = 1.5
		air_bombing = 38.4
		
				
		build_cost_ic = 33.42
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	#2025
	L_Strike_fighter4 = {
		year = 2025
		
		archetype = L_Strike_fighter_equipment
		parent = L_Strike_fighter3
		priority = 5
	
		air_range = 1342 #max range of 3rd model is starting range, 4th model max range = 1403
		maximum_speed = 1500
		air_agility = 77.6
		air_attack = 34.5
		air_defence = 27.6
		
		air_ground_attack = 34.5
		naval_strike_attack = 3.6
		naval_strike_targetting = 1.8
		air_bombing = 55.2
		
				
		build_cost_ic = 56.47
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	#2035
	L_Strike_fighter5 = {
		year = 2035
		
		archetype = L_Strike_fighter_equipment
		parent = L_Strike_fighter4
		priority = 5
	
		air_range = 1611 #max range of 4th model is starting range, 5th model max range = 1684
		maximum_speed = 1700
		air_agility = 93.1
		air_attack = 41.4
		air_defence = 33.1
		
		air_ground_attack = 41.4
		naval_strike_attack = 4.3
		naval_strike_targetting = 2.1
		air_bombing = 66.2
		
				
		build_cost_ic = 73.42
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	
	#Light Strike/Trainers
	CV_L_Strike_fighterequipment = {
		is_archetype = yes
		is_buildable = no
		type = { fighter interceptor strategic_bomber cas naval_bomber }
		group_by = archetype
		sprite = cv_multirole
		air_map_icon_frame = 3
		interface_category = interface_category_air
		carrier_capable = yes
		#default_carrier_composition_weight = 10
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			strike_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 6
		reliability = 0.9
		
		# Air vs Ground
		air_ground_attack = 10.0
		
		# Air vs Navy - high damage / high hit chance / easy to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 1

		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 11.7
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
		
		fuel_consumption = 0.2
		
		manpower = 20
	}
	#1975
	CV_L_Strike_fighter1 = {
		year = 1975
		
		archetype = CV_L_Strike_fighterequipment
		priority = 5
		carrier_capable = yes
		
		air_range = 777 # Average range of Mig-21, F-104,F-5 & Mig-19 = 812 * 0.80 = 677, max range = 812
		maximum_speed = 800
		air_agility = 45
		air_attack = 20
		air_defence = 16
		
		#need to add to MR fighter
		air_ground_attack = 20 # Ground attack of vanilla cas2
		naval_strike_attack = 1.73 #nav bomber 3
		naval_strike_targetting = 0.86 #nav bomber 3
		air_bombing = 24.5
		
		build_cost_ic = 11.7
		resources = {
			oil = 1
			
			aluminium = 1
			
		}

	}
	#1995
	CV_L_Strike_fighter2 = {
		year = 1995
		
		archetype = CV_L_Strike_fighterequipment
		parent = CV_L_Strike_fighter1
		priority = 5
		carrier_capable = yes

		air_range = 932 #max range of 1st model is starting range, 2nd model max range = 974
		maximum_speed = 2000
		air_agility = 54
		air_attack = 24
		air_defence = 19.2
		
		air_ground_attack = 24
		naval_strike_attack = 2.08 #nav bomber 3
		naval_strike_targetting = 1.04 #nav bomber 3
		air_bombing = 30.7
		
				
		build_cost_ic = 19.77
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
		
	}
	#2015
	CV_L_Strike_fighter3 = {
		year = 2015
		
		archetype = CV_L_Strike_fighterequipment
		parent = CV_L_Strike_fighter2
		priority = 5
		carrier_capable = yes
		
		air_range = 1118 #max range of 2nd model is starting range, 2nd model max range = 1169
		maximum_speed = 1200
		air_agility = 64.8
		air_attack = 28.8
		air_defence = 23
		
		air_ground_attack = 28.8
		naval_strike_attack = 3
		naval_strike_targetting = 1.5
		air_bombing = 38.4
		
				
		build_cost_ic = 33.42
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	#2025
	CV_L_Strike_fighter4 = {
		year = 2025
		
		archetype = CV_L_Strike_fighterequipment
		parent = CV_L_Strike_fighter3
		priority = 5
		carrier_capable = yes
	
		air_range = 1342 #max range of 3rd model is starting range, 4th model max range = 1403
		maximum_speed = 1500
		air_agility = 77.6
		air_attack = 34.5
		air_defence = 27.6
		
		air_ground_attack = 34.5
		naval_strike_attack = 3.6
		naval_strike_targetting = 1.8
		air_bombing = 55.2
		
				
		build_cost_ic = 56.47
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	#2035
	CV_L_Strike_fighter5 = {
		year = 2035
		
		archetype = CV_L_Strike_fighterequipment
		parent = CV_L_Strike_fighter4
		priority = 5
		carrier_capable = yes
	
		air_range = 1611 #max range of 4th model is starting range, 5th model max range = 1684
		maximum_speed = 1700
		air_agility = 93.1
		air_attack = 41.4
		air_defence = 33.1
		
		air_ground_attack = 41.4
		naval_strike_attack = 4.3
		naval_strike_targetting = 2.1
		air_bombing = 66.2
		
				
		build_cost_ic = 73.42
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	
	
	#Air Supperiority Fighter
	AS_Fighter_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { fighter interceptor }
		group_by = archetype
		sprite = fighter
		air_map_icon_frame = 5
		interface_category = interface_category_air
		
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			fighter_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 10
		reliability = 0.9
		
		# Air vs Ground
		air_ground_attack = 1.0
		
		# Air vs Navy - high damage / high hit chance / easy to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 1

		#Space taken in convoy
		lend_lease_cost = 9
		
		build_cost_ic = 37.0
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		fuel_consumption = 0.2
		manpower = 20
	}
	#1965
	AS_Fighter1 = {
		year = 1965
		
		archetype = AS_Fighter_equipment
		priority = 5
		
		air_range = 777 # Average range of Mig-21, F-104,F-5 & Mig-19 = 812 * 0.80 = 677, max range = 812
		maximum_speed = 1350
		air_agility = 77.7 #agility of vanilla jet fighter 2 *1.20
		air_attack = 38.8 #attack of vanilla jet fighter 2 *1.20
		air_defence = 37.4 #deffence of vanilla jet_fighter_2 *1.20

		build_cost_ic = 37.0
		resources = {
			oil = 1
			
			
			tungsten = 1
		}

	}
	#1985
	AS_Fighter2 = {
		year = 1985
		
		archetype = AS_Fighter_equipment
		parent = AS_Fighter1
		priority = 5

		air_range = 912 #max range of 1st model is starting range, 2nd model max range = 974
		maximum_speed = 1500
		air_agility = 93.2
		air_attack = 46.6
		air_defence = 16
		
				
		build_cost_ic = 62.53
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}
	#1995
	AS_Fighter3 = {
		year = 1995
		
		archetype = AS_Fighter_equipment
		parent = AS_Fighter2
		priority = 5

		air_range = 1074 #max range of 2nd model is starting range, 2nd model max range = 1169
		maximum_speed = 1700
		air_agility = 111.9
		air_attack = 55.9
		air_defence = 44.9

				
		build_cost_ic = 81.29
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2005
	AS_Fighter4 = {
		year = 2005
		
		archetype = AS_Fighter_equipment
		parent = AS_Fighter3
		priority = 5
	
		air_range = 1269 #max range of 3rd model is starting range, 4th model max range = 1403
		maximum_speed = 1900
		air_agility = 134.2
		air_attack = 65.8
		air_defence = 53.9
		
				
		build_cost_ic = 137.38
		resources = {
			oil = 1
			
			
			tungsten = 1
		}	
	}
	#2015
	AS_Fighter5 = {
		year = 2015
		
		archetype = AS_Fighter_equipment
		parent = AS_Fighter4
		priority = 5
	
		air_range = 1503 #max range of 4th model is starting range, 5th model max range = 1684
		maximum_speed = 2200
		air_agility = 161.2
		air_attack = 80.5
		air_defence = 64.6
		
				
		build_cost_ic = 178.59
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2025
	AS_Fighter6 = {
		year = 2025
		
		archetype = AS_Fighter_equipment
		parent = AS_Fighter5
		priority = 5
	
		air_range = 1884 #max range of 5th model is starting range, 6th model max range = 2021
		maximum_speed = 2400
		air_agility = 192.6
		air_attack = 96.6
		air_defence = 77.5
		
				
		build_cost_ic = 232.17
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2035
	AS_Fighter7 = {
		year = 2035
		
		archetype = AS_Fighter_equipment
		parent = AS_Fighter6
		priority = 5
	
		air_range = 2221 #max range of 6th model is starting range, 7th model max range = 2425
		maximum_speed = 2600
		air_agility = 232.11
		air_attack = 116.1
		air_defence = 93
		
				
		build_cost_ic = 301.82
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}

	#Multi Role Fighter
	MR_Fighter_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { fighter interceptor cas naval_bomber strategic_bomber }
		group_by = archetype
		sprite = mr_fighter
		air_map_icon_frame = 6
		interface_category = interface_category_air
		
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			strike_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 8
		reliability = 0.9
		
		# Air vs Ground
		air_ground_attack = 8.0
		
		# Air vs Navy - high damage / high hit chance / easy to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 1

		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 25
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		fuel_consumption = 0.2
		manpower = 20
	}
	#1965
	MR_Fighter1 = {
		year = 1965
		
		archetype = MR_Fighter_equipment
		priority = 5
		
		air_range = 812 # Average range of Mig-21, F-104,F-5 & Mig-19 = 812 * 0.80 = 677, max range = 812
		maximum_speed = 1100
		air_agility = 72 #agility of vanilla jet fighter 2
		air_attack = 36 #attack of vanilla jet fighter 2
		air_defence = 31.2 #deffence of vanilla jet fighter 2
		
		#need to add to MR fighter
		air_ground_attack = 20 # Ground attack of vanilla cas2
		naval_strike_attack = 2.5 #nav bomber 3
		naval_strike_targetting = 1.25 #nav bomber 3
		air_bombing = 19.6

		build_cost_ic = 25
		resources = {
			oil = 1
			
			
			tungsten = 1
		}

	}
	#1985
	MR_Fighter2 = {
		year = 1985
		
		archetype = MR_Fighter_equipment
		parent = MR_Fighter1
		priority = 5

		air_range = 974 #max range of 1st model is starting range, 2nd model max range = 974
		maximum_speed = 1300
		air_agility = 86.4
		air_attack = 43.2
		air_defence = 37.4
		
		air_ground_attack = 24
		naval_strike_attack = 3
		naval_strike_targetting = 1.5
		air_bombing = 24.5
		
				
		build_cost_ic = 42.25
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}
	#1995
	MR_Fighter3 = {
		year = 1995
		
		archetype = MR_Fighter_equipment
		parent = MR_Fighter2
		priority = 5

		air_range = 1169 #max range of 2nd model is starting range, 2nd model max range = 1169
		maximum_speed = 1500
		air_agility = 103.6
		air_attack = 51.8
		air_defence = 44.9
		
		air_ground_attack = 28.8
		naval_strike_attack = 3.6
		naval_strike_targetting = 1.8
		air_bombing = 30.7

				
		build_cost_ic = 54.93
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2005
	MR_Fighter4 = {
		year = 2005
		
		archetype = MR_Fighter_equipment
		parent = MR_Fighter3
		priority = 5
	
		air_range = 1403 #max range of 3rd model is starting range, 4th model max range = 1403
		maximum_speed = 1700
		air_agility = 124.4
		air_attack = 62.2
		air_defence = 53.9	

		air_ground_attack = 34.5
		naval_strike_attack = 4.3
		naval_strike_targetting = 2.1
		air_bombing = 44.15
		
				
		build_cost_ic = 92.82
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2015
	MR_Fighter5 = {
		year = 2015
		
		archetype = MR_Fighter_equipment
		parent = MR_Fighter4
		priority = 5
	
		air_range = 1684 #max range of 4th model is starting range, 5th model max range = 1684
		maximum_speed = 2000
		air_agility = 149.2
		air_attack = 74.2
		air_defence = 64.6
		
		air_ground_attack = 41.4
		naval_strike_attack = 5.1
		naval_strike_targetting = 2.5
		air_bombing = 52.95
		
				
		build_cost_ic = 120.67
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2025
	MR_Fighter6 = {
		year = 2025
		
		archetype = MR_Fighter_equipment
		parent = MR_Fighter5
		priority = 5
	
		air_range = 2021 #max range of 5th model is starting range, 6th model max range = 2021
		maximum_speed = 2200
		air_agility = 179.15
		air_attack = 89.5
		air_defence = 77.5
		
		air_ground_attack = 49.6
		naval_strike_attack = 6.1
		naval_strike_targetting = 3
		air_bombing = 63.35
		
				
		build_cost_ic = 156.87
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2035
	MR_Fighter7 = {
		year = 2035
		
		archetype = MR_Fighter_equipment
		parent = MR_Fighter6
		priority = 5
	
		air_range = 2425 #max range of 6th model is starting range, 7th model max range = 2425
		maximum_speed = 2400
		air_agility = 214
		air_attack = 107.4
		air_defence = 93
		
		air_ground_attack = 59.5
		naval_strike_attack = 7.3
		naval_strike_targetting = 3.6
		air_bombing = 76.3
		
				
		build_cost_ic = 203.93
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}

	#Carrier Multi Role Equipment
	CV_MR_Fighter_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { fighter interceptor cas naval_bomber strategic_bomber }
		group_by = archetype
		sprite = cv_multirole
		carrier_capable = yes
		air_map_icon_frame = 4
		interface_category = interface_category_air
		default_carrier_composition_weight = 10
		
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			strike_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 6
		reliability = 0.9
		
		# Air vs Ground
		air_ground_attack = 6.0
		
		# Air vs Navy - high damage / high hit chance / easy to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 1

		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 29
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
		fuel_consumption = 0.2
		
		manpower = 20
	}
	#1945 - not used
	CV_MR_Fighter0 = {
		year = 1945
		
		archetype = CV_MR_Fighter_equipment
		carrier_capable = yes
		priority = 5
		
		air_range = 570
		maximum_speed = 330
		air_agility = 25
		air_attack = 9
		air_defence = 6	
		
		build_cost_ic = 32
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		fuel_consumption = 0.2

	}
	#1965
	CV_MR_Fighter1 = {
		year = 1965
		
		archetype = CV_MR_Fighter_equipment
		parent = CV_MR_Fighter0
		carrier_capable = yes
		priority = 5
		
		air_range = 777 # Average range of Mig-21, F-104,F-5 & Mig-19 = 812 * 0.80 = 677, max range = 812
		maximum_speed = 1100
		air_agility = 72 #agility of vanilla jet fighter 2
		air_attack = 36 #attack of vanilla jet fighter 2
		air_defence = 31.2 #deffence of vanilla jet fighter 2
		
		air_ground_attack = 20 # Ground attack of vanilla cas2
		naval_strike_attack = 3
		naval_strike_targetting = 1.5
		air_bombing = 19.6

		build_cost_ic = 32
		resources = {
			oil = 1
			
			
			tungsten = 1
		}

	}
	#1985
	CV_MR_Fighter2 = {
		year = 1985
		
		archetype = CV_MR_Fighter_equipment
		parent = CV_MR_Fighter1
		carrier_capable = yes
		priority = 5

		air_range = 932 #max range of 1st model is starting range, 2nd model max range = 974
		maximum_speed = 1300
		air_agility = 86.4
		air_attack = 43.2
		air_defence = 37.4
		
		air_ground_attack = 24
		naval_strike_attack = 3.6
		naval_strike_targetting = 1.8
		air_bombing = 24.5
		
				
		build_cost_ic = 54.93
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}
	#1995
	CV_MR_Fighter3 = {
		year = 1995
		
		archetype = CV_MR_Fighter_equipment
		parent = CV_MR_Fighter2
		carrier_capable = yes
		priority = 5

		air_range = 1118 #max range of 2nd model is starting range, 2nd model max range = 1169
		maximum_speed = 1500
		air_agility = 103.6
		air_attack = 51.8
		air_defence = 44.9
		
		air_ground_attack = 28.8
		naval_strike_attack = 4.3
		naval_strike_targetting = 2.1
		air_bombing = 30.7

				
		build_cost_ic = 70.3
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2005
	CV_MR_Fighter4 = {
		year = 2005
		
		archetype = CV_MR_Fighter_equipment
		parent = CV_MR_Fighter3
		carrier_capable = yes
		priority = 5
	
		air_range = 1342 #max range of 3rd model is starting range, 4th model max range = 1403
		maximum_speed = 1700
		air_agility = 124.4
		air_attack = 62.2
		air_defence = 53.9	
		
		air_ground_attack = 34.5
		naval_strike_attack = 5.1
		naval_strike_targetting = 2.5
		air_bombing = 44.15
		
				
		build_cost_ic = 118.81
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2015
	CV_MR_Fighter5 = {
		year = 2015
		
		archetype = CV_MR_Fighter_equipment
		parent = CV_MR_Fighter4
		carrier_capable = yes
		priority = 5
	
		air_range = 1611 #max range of 4th model is starting range, 5th model max range = 1684
		maximum_speed = 2000
		air_agility = 149.2
		air_attack = 74.2
		air_defence = 64.6
		
		air_ground_attack = 41.4
		naval_strike_attack = 6.1
		naval_strike_targetting = 3
		air_bombing = 52.95
		
				
		build_cost_ic = 154.46
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2025
	CV_MR_Fighter6 = {
		year = 2025
		
		archetype = CV_MR_Fighter_equipment
		parent = CV_MR_Fighter5
		carrier_capable = yes
		priority = 5
	
		air_range = 1933 #max range of 5th model is starting range, 6th model max range = 2021
		maximum_speed = 2200
		air_agility = 179.15
		air_attack = 89.5
		air_defence = 77.5
		
		air_ground_attack = 49.6
		naval_strike_attack = 7.3
		naval_strike_targetting = 3.6
		air_bombing = 63.35
		
				
		build_cost_ic = 200.8
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}
	#2035
	CV_MR_Fighter7 = {
		year = 2035
		
		archetype = CV_MR_Fighter_equipment
		parent = CV_MR_Fighter6
		carrier_capable = yes
		priority = 5
	
		air_range = 2320 #max range of 6th model is starting range, 7th model max range = 2425
		maximum_speed = 2400
		air_agility = 214
		air_attack = 107.4
		air_defence = 93
		
		air_ground_attack = 59.5
		naval_strike_attack = 8.7
		naval_strike_targetting = 4.3
		air_bombing = 76.3
		
				
		build_cost_ic = 261.03
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
	}

	
	Int_Fighter_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { fighter interceptor }
		group_by = archetype
		sprite = interceptor
		air_map_icon_frame = 5
		interface_category = interface_category_air
		
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			fighter_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 10
		reliability = 0.9
		
		# Air vs Ground
		air_ground_attack = 1.0
		
		# Air vs Navy - high damage / high hit chance / easy to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 1

		#Space taken in convoy
		lend_lease_cost = 9
		
		build_cost_ic = 65
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		fuel_consumption = 0.2
		manpower = 20
	}
	#1985
	Int_Fighter1 = {
		year = 1985
		
		archetype = Int_Fighter_equipment
		priority = 5

		air_range = 1200 #max range of 1st model is starting range, 2nd model max range = 974
		maximum_speed = 2900
		air_agility = 86.4
		air_attack = 43.2
		air_defence = 37.4
		
		
		
				
		build_cost_ic = 65
		resources = {
			oil = 1
			
			
			tungsten = 1
		}
		
	}

	#UCAV
	Air_UAV_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { cas strategic_bomber naval_bomber }
		group_by = archetype
		sprite = uav
		air_map_icon_frame = 13
		interface_category = interface_category_air
		
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			#strike_gun_upgrade
			#plane_range_upgrade
			#plane_engine_upgrade
			#plane_reliability_upgrade
		}

		air_superiority = 6
		reliability = 0.9
		
		# Air vs Ground
		air_ground_attack = 10.0
		
		# Air vs Navy - high damage / high hit chance / easy to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 1

		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 37.13
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
		fuel_consumption = 0.2
		manpower = 3
	}
	#2005
	Air_UAV1 = {
		year = 2005
		
		archetype = Air_UAV_equipment
		priority = 5
		
		air_range = 975 
		maximum_speed = 135
		air_agility = 5
		air_attack = 24
		air_defence = 19.2
		
		air_ground_attack = 24
		naval_strike_attack = 3
		naval_strike_targetting = 1.5
		air_bombing = 24.5
		
		build_cost_ic = 37.13
		resources = {
			oil = 1
			
			aluminium = 1
			
		}

	}
	#2015
	Air_UAV2 = {
		year = 2015
		
		archetype = Air_UAV_equipment
		parent = Air_UAV1
		priority = 5

		air_range = 1451
		maximum_speed = 300
		air_agility = 8.6
		air_attack = 28.8
		air_defence = 23
		
		air_ground_attack = 34.5
		naval_strike_attack = 4.3
		naval_strike_targetting = 2.1
		air_bombing = 44.15
		
				
		build_cost_ic = 48.27
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
		
	}
	#2025
	Air_UAV3 = {
		year = 2025
		
		archetype = Air_UAV_equipment
		parent = Air_UAV2
		priority = 5

		air_range = 2000
		maximum_speed = 500
		air_agility = 12.2
		air_attack = 34.5
		air_defence = 27.6
		
		air_ground_attack = 41.4
		naval_strike_attack = 5.1
		naval_strike_targetting = 2.5
		air_bombing = 52.95
		
				
		build_cost_ic = 62.75
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	#2035
	Air_UAV4 = {
		year = 2035
		
		archetype = Air_UAV_equipment
		parent = Air_UAV3
		priority = 5
	
		air_range = 2500 #max range of 3rd model is starting range, 4th model max range = 1403
		maximum_speed = 700
		air_agility = 14.4
		air_attack = 41.4
		air_defence = 33.1
		
		air_ground_attack = 49.6
		naval_strike_attack = 6.1
		naval_strike_targetting = 3
		air_bombing = 63.35
		
				
		build_cost_ic = 81.57
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	
	
	
}
