#Written by Hiddengearz

# APC's & IFV's
equipments = {
	
	###Armored Perosonel Carrier
	
	APC_Equipment = { #Rev 3
		is_archetype = yes
		is_buildable = no
		type = { mechanized }
		group_by = archetype
		
		priority = 5
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}
		
		build_cost_ic = 3.5
		resources = {
			oil = 1
			steel = 1
			
			
		}
	
	}
	#1965
	APC_1 = {
		year = 1965
		
		archetype = APC_Equipment
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 3
		ap_attack = 4
		air_attack = 0
		
		#Defensive Abilities
		defense = 3
		breakthrough = 5
		hardness = 0.4
		armor_value = 5

		#Space taken in convoy
		lend_lease_cost = 5

		build_cost_ic = 3.5
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#1975
	APC_2 = {
		year = 1975
		
		archetype = APC_Equipment
		parent = APC_1
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 4 #1
		ap_attack = 8 #+4
		air_attack = 0
		
		#Defensive Abilities
		defense = 5 #+2
		breakthrough = 6
		hardness = 0.4
		armor_value = 9 #+4

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 3.95
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#1985
	APC_3 = {
		year = 1985
		
		archetype = APC_Equipment
		parent = APC_2
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 5 #1
		ap_attack = 12 #+4
		air_attack = 0
		
		#Defensive Abilities
		defense = 7 #+2
		breakthrough = 7
		hardness = 0.4
		armor_value = 13 #+4

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 4.46
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#1995
	APC_4 = {
		year = 1995
		
		archetype = APC_Equipment
		parent = APC_3
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 6 #1
		ap_attack = 16 #+4
		air_attack = 0
		
		#Defensive Abilities
		defense = 9 #+2
		breakthrough = 7
		hardness = 0.4
		armor_value = 17 #+4
		
		build_cost_ic = 5.03
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#2005
	APC_5 = {
		year = 2005
		
		archetype = APC_Equipment
		parent = APC_4
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 7 #1
		ap_attack = 20 #+4
		air_attack = 0
		
		#Defensive Abilities
		defense = 13 #+2
		breakthrough = 8
		hardness = 0.4
		armor_value = 21 #+4
		
		build_cost_ic = 5.68
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#2015
	APC_6 = {
		year = 2015
		
		archetype = APC_Equipment
		parent = APC_5
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 8 #1
		ap_attack = 24 #+4
		air_attack = 0
		
		#Defensive Abilities
		defense = 15 #+2
		breakthrough = 9
		hardness = 0.4
		armor_value = 25 #+4
		
		build_cost_ic = 6.41
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#2025
	APC_7 = {
		year = 2025
		
		archetype = APC_Equipment
		parent = APC_6
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 9 #1
		ap_attack = 28 #+4
		air_attack = 0
		
		#Defensive Abilities
		defense = 17 #+2
		breakthrough = 10
		hardness = 0.4
		armor_value = 29 #+4
		
		build_cost_ic = 7.24
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#2035
	APC_8 = {
		year = 2035
		
		archetype = APC_Equipment
		parent = APC_7
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 0
		hard_attack = 10 #1
		ap_attack = 32 #+4
		air_attack = 0
		
		#Defensive Abilities
		defense = 19 #+2
		breakthrough = 11
		hardness = 0.4
		armor_value = 33 #+4
		
		build_cost_ic = 8.18
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
		
		###Airborne Armored Perosonel Carrier
		
		Air_APC_Equipment = { #Rev 3
			is_archetype = yes
			is_buildable = no
			type = { mechanized }
			group_by = archetype
			
			priority = 5
			
			interface_category = interface_category_armor
			
			upgrades = {
				tank_reliability_upgrade
				tank_engine_upgrade
				tank_armor_upgrade
				tank_gun_upgrade
			}
			
			build_cost_ic = 3.9
			resources = {
				oil = 1
				steel = 1
				
				
			}
		
		}
		#1965
		Air_APC_1 = {
			year = 1965
			
			archetype = Air_APC_Equipment
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 0
			hard_attack = 3
			ap_attack = 4
			air_attack = 0
			
			#Defensive Abilities
			defense = 3
			breakthrough = 5
			hardness = 0.4
			armor_value = 5

			#Space taken in convoy
			lend_lease_cost = 5

			build_cost_ic = 3.9
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#1975
		Air_APC_2 = {
			year = 1975
			
			archetype = Air_APC_Equipment
			parent = Air_APC_1
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 0
			hard_attack = 4 #1
			ap_attack = 8 #+4
			air_attack = 0
			
			#Defensive Abilities
			defense = 5 #+2
			breakthrough = 6
			hardness = 0.4
			armor_value = 9 #+4

			#Space taken in convoy
			lend_lease_cost = 5
			
			build_cost_ic = 4.4
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#1985
		Air_APC_3 = {
			year = 1985
			
			archetype = Air_APC_Equipment
			parent = Air_APC_2
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 0
			hard_attack = 5 #1
			ap_attack = 12 #+4
			air_attack = 0
			
			#Defensive Abilities
			defense = 7 #+2
			breakthrough = 7
			hardness = 0.4
			armor_value = 13 #+4

			#Space taken in convoy
			lend_lease_cost = 5
			
			build_cost_ic = 5.05
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#1995
		Air_APC_4 = {
			year = 1995
			
			archetype = Air_APC_Equipment
			parent = Air_APC_3
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 0
			hard_attack = 6 #1
			ap_attack = 16 #+4
			air_attack = 0
			
			#Defensive Abilities
			defense = 9 #+2
			breakthrough = 7
			hardness = 0.4
			armor_value = 17 #+4
			
			build_cost_ic = 5.7
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#2005
		Air_APC_5 = {
			year = 2005
			
			archetype = Air_APC_Equipment
			parent = Air_APC_4
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 0
			hard_attack = 7 #1
			ap_attack = 20 #+4
			air_attack = 0
			
			#Defensive Abilities
			defense = 13 #+2
			breakthrough = 8
			hardness = 0.4
			armor_value = 21 #+4
			
			build_cost_ic = 6.4
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#2015
		Air_APC_6 = {
			year = 2015
			
			archetype = Air_APC_Equipment
			parent = Air_APC_5
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 0
			hard_attack = 8 #1
			ap_attack = 24 #+4
			air_attack = 0
			
			#Defensive Abilities
			defense = 15 #+2
			breakthrough = 9
			hardness = 0.4
			armor_value = 25 #+4
			
			build_cost_ic = 7.23
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#2025
		Air_APC_7 = {
			year = 2025
			
			archetype = Air_APC_Equipment
			parent = Air_APC_6
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 0
			hard_attack = 9 #1
			ap_attack = 28 #+4
			air_attack = 0
			
			#Defensive Abilities
			defense = 17 #+2
			breakthrough = 10
			hardness = 0.4
			armor_value = 29 #+4
			
			build_cost_ic = 8.16
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#2035
		Air_APC_8 = {
			year = 2035
			
			archetype = Air_APC_Equipment
			parent = Air_APC_7
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 0
			hard_attack = 10 #1
			ap_attack = 32 #+4
			air_attack = 0
			
			#Defensive Abilities
			defense = 19 #+2
			breakthrough = 11
			hardness = 0.4
			armor_value = 33 #+4
			
			build_cost_ic = 9.22
			resources = {
				oil = 1
				steel = 1
				
				
			}
		}

	###Infantry Fighting Vehicle###
	IFV_Equipment = { #Rev 3
		is_archetype = yes
		is_buildable = no
		type = { mechanized }
		group_by = archetype
		
		priority = 5
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}
		
		build_cost_ic = 4.5
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
		
	}
	#1965
	IFV_1 = {
		year = 1965
		
		archetype = IFV_Equipment
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 2
		hard_attack = 11
		ap_attack = 22
		air_attack = 0
		
		#Defensive Abilities
		defense = 6
		breakthrough = 7
		hardness = 0.5
		armor_value = 5

		#Space taken in convoy
		lend_lease_cost = 5

		build_cost_ic = 4.5
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#1975
	IFV_2 = {
		year = 1975
		
		archetype = IFV_Equipment
		parent = IFV_1
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 3 #+1
		hard_attack = 13 #+2
		ap_attack = 27 #+5
		air_attack = 0
		
		#Defensive Abilities
		defense = 9 #+3
		breakthrough = 8
		hardness = 0.5
		armor_value = 9 #+4

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 5.08
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#1985
	IFV_3 = {
		year = 1985
		
		archetype = IFV_Equipment
		parent = IFV_2
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 4 #+1
		hard_attack = 15 #+2
		ap_attack = 32 #+5
		air_attack = 0
		
		#Defensive Abilities
		defense = 12 #+3
		breakthrough = 9
		hardness = 0.5
		armor_value = 13 #+4

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 5.65
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#1995
	IFV_4 = {
		year = 1995
		
		archetype = IFV_Equipment
		parent = IFV_3
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 5 #+1
		hard_attack = 17 #+2
		ap_attack = 37 #+5
		air_attack = 0
		
		#Defensive Abilities
		defense = 15 #+3
		breakthrough = 10
		hardness = 0.5
		armor_value = 17 #+4

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 6.38
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#2005
	IFV_5 = {
		year = 2005
		
		archetype = IFV_Equipment
		parent = IFV_4
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 6 #+1
		hard_attack = 21 #+2
		ap_attack = 42 #+5
		air_attack = 0
		
		#Defensive Abilities
		defense = 18 #+3
		breakthrough = 11
		hardness = 0.5
		armor_value = 21 #+4

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 7.2
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#2015
	IFV_6 = {
		year = 2015
		
		archetype = IFV_Equipment
		parent = IFV_5
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 7 #+1
		hard_attack = 23 #+2
		ap_attack = 47 #+5
		air_attack = 0
		
		#Defensive Abilities
		defense = 21 #+3
		breakthrough = 12
		hardness = 0.5
		armor_value = 25 #+4

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 8.13
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#2025
	IFV_7 = {
		year = 2025
		
		archetype = IFV_Equipment
		parent = IFV_6
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 8 #+1
		hard_attack = 25 #+2
		ap_attack = 52 #+5
		air_attack = 0
		
		#Defensive Abilities
		defense = 24 #+3
		breakthrough = 13
		hardness = 0.5
		armor_value = 29 #+4

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 9.18
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
	#2035
	IFV_8 = {
		year = 2035
		
		archetype = IFV_Equipment
		parent = IFV_7
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		maximum_speed = 17
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 9 #+1
		hard_attack = 27 #+2
		ap_attack = 57 #+5
		air_attack = 0
		
		#Defensive Abilities
		defense = 27 #+3
		breakthrough = 14
		hardness = 0.5
		armor_value = 33 #+4

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 10.37
		resources = {
			oil = 1
			steel = 1
			
			
		}
		
	}
		
		###Air Infantry Fighting Vehicle###
		
		Air_IFV_Equipment = { #Rev 3
			is_archetype = yes
			is_buildable = no
			type = { mechanized }
			group_by = archetype
			
			priority = 5
			
			interface_category = interface_category_armor
			
			upgrades = {
				tank_reliability_upgrade
				tank_engine_upgrade
				tank_armor_upgrade
				tank_gun_upgrade
			}
			
			build_cost_ic = 4.9
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
			
		}
		#1965
		Air_IFV_1 = {
			year = 1965
			
			archetype = Air_IFV_Equipment
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 2
			hard_attack = 11
			ap_attack = 22
			air_attack = 0
			
			#Defensive Abilities
			defense = 6
			breakthrough = 7
			hardness = 0.5
			armor_value = 5

			#Space taken in convoy
			lend_lease_cost = 5

			build_cost_ic = 4.9
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#1975
		Air_IFV_2 = {
			year = 1975
			
			archetype = Air_IFV_Equipment
			parent = Air_IFV_1
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 3 #+1
			hard_attack = 13 #+2
			ap_attack = 27 #+5
			air_attack = 0
			
			#Defensive Abilities
			defense = 8 #+2
			breakthrough = 8
			hardness = 0.5
			armor_value = 9 #+4

			#Space taken in convoy
			lend_lease_cost = 5
			
			build_cost_ic = 5.53
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#1985
		Air_IFV_3 = {
			year = 1985
			
			archetype = Air_IFV_Equipment
			parent = Air_IFV_2
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 4 #+1
			hard_attack = 15 #+2
			ap_attack = 32 #+5
			air_attack = 0
			
			#Defensive Abilities
			defense = 10 #+2
			breakthrough = 9
			hardness = 0.5
			armor_value = 13 #+4

			#Space taken in convoy
			lend_lease_cost = 5
			
			build_cost_ic = 6.24
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#1995
		Air_IFV_4 = {
			year = 1995
			
			archetype = Air_IFV_Equipment
			parent = Air_IFV_3
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 5 #+1
			hard_attack = 17 #+2
			ap_attack = 37 #+5
			air_attack = 0
			
			#Defensive Abilities
			defense = 11 #+2
			breakthrough = 10
			hardness = 0.5
			armor_value = 17 #+4

			#Space taken in convoy
			lend_lease_cost = 5
			
			build_cost_ic = 7.05
			
			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#2005
		Air_IFV_5 = {
			year = 2005
			
			archetype = Air_IFV_Equipment
			parent = Air_IFV_4
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 6 #+1
			hard_attack = 21 #+2
			ap_attack = 42 #+5
			air_attack = 0
			
			#Defensive Abilities
			defense = 15 #+2
			breakthrough = 11
			hardness = 0.5
			armor_value = 21 #+4

			#Space taken in convoy
			lend_lease_cost = 5
			
			build_cost_ic = 7.96

			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#2015
		Air_IFV_6 = {
			year = 2015
			
			archetype = Air_IFV_Equipment
			parent = Air_IFV_5
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 7 #+1
			hard_attack = 23 #+2
			ap_attack = 47 #+5
			air_attack = 0
			
			#Defensive Abilities
			defense = 17 #+2
			breakthrough = 12
			hardness = 0.5
			armor_value = 25 #+4

			#Space taken in convoy
			lend_lease_cost = 5
			
			build_cost_ic = 8.99

			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#2025
		Air_IFV_7 = {
			year = 2025
			
			archetype = Air_IFV_Equipment
			parent = Air_IFV_6
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 8 #+1
			hard_attack = 25 #+2
			ap_attack = 52 #+5
			air_attack = 0
			
			#Defensive Abilities
			defense = 19 #+2
			breakthrough = 13
			hardness = 0.5
			armor_value = 29 #+4

			#Space taken in convoy
			lend_lease_cost = 5
			
			build_cost_ic = 10.15

			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
		#2035
		Air_IFV_8 = {
			year = 2035
			
			archetype = Air_IFV_Equipment
			parent = Air_IFV_7
			#priority = 5
			visual_level = 0
			
			#Misc Abilities
			maximum_speed = 17
			reliability = 0.9
			
			#Offensive Abilities
			soft_attack = 9 #+1
			hard_attack = 27 #+2
			ap_attack = 57 #+5
			air_attack = 0
			
			#Defensive Abilities
			defense = 21 #+2
			breakthrough = 14
			hardness = 0.5
			armor_value = 33 #+4

			#Space taken in convoy
			lend_lease_cost = 5
			
			build_cost_ic = 11.46

			resources = {
				oil = 1
				steel = 1
				
				
			}
			
		}
			
		
}