#Written by Hiddengearz

sub_units = {
	
	attack_submarine = { #Rev 2
		sprite = attack_submarine
		map_icon_category = uboat
		priority = 2
		active = yes
		type = { capital_ship }
		need = { attack_submarine = 1 }
		
		max_organisation = 55
		supply_consumption = 0.01
	}
	
	diesel_attack_submarine = { #Rev 2
		sprite = diesel_attack_submarine
		map_icon_category = uboat
		priority = 1
		active = yes
		type = { submarine }
		need = { diesel_attack_submarine = 1 }
		
		max_organisation = 55
		supply_consumption = 0.02
	}
	
	missile_submarine = { #Rev 2
		sprite = missile_submarine
		map_icon_category = uboat
		priority = 2
		active = yes
		type = { capital_ship }
		need = { missile_submarine = 1 }
		
		max_organisation = 70
		supply_consumption = 0.02
	}
	
	Nuclear_carrier = { ##########not balanced#############
		sprite = Nuclear_carrier
		map_icon_category = ship
		priority = 10
		active = yes
		type = { carrier }
		need = { Nuclear_carrier = 1 }
		supply_consumption = 0.3
		max_organisation = 200

	}
	carrier = { #Rev 2
		sprite = carrier
		map_icon_category = ship
		priority = 5
		active = yes
		type = { carrier }
		need = { carrier = 1 }
		supply_consumption = 0.3
		max_organisation = 120

	}
	
	LHA = { ##########not balanced#############
		sprite = LHA
		map_icon_category = ship
		priority = 3
		active = yes
		type = { 
			carrier
			#helicopter_carrier 
		}
		need = { LHA = 1 }
		supply_consumption = 0.3
		

		max_organisation = 40

	}
	LPD = { ##########not balanced#############
		sprite = LPD
		map_icon_category = ship
		priority = 1
		active = yes
		type = { carrier }
		need = { LPD = 1 }
		supply_consumption = 0.3
		max_organisation = 40

	}
	
	nuclear_cruiser = { ##########not balanced#############
		sprite = nuclear_cruiser
		map_icon_category = ship
		priority = 5
		active = yes
		type = { capital_ship anti_air }
		need = { N_B_Cruiser = 1 }
		
		max_organisation = 85
		supply_consumption = 0.04
	}
	
	cruiser = { #Rev 2
		sprite = cruiser
		map_icon_category = ship
		priority = 4
		active = yes
		type = { capital_ship anti_air }
		need = { cruiser = 1 }
		
		max_organisation = 85
		supply_consumption = 0.04
	}
	
	destroyer = { #Rev 2
		sprite = destroyer
		map_icon_category = ship
		priority = 3
		active = yes
		type = { screen_ship anti_air }
		need = { destroyer = 1 }
		
		max_organisation = 70

		
		supply_consumption = 0.01
	}
	
	frigate = { #Rev 2
		sprite = frigate
		map_icon_category = ship
		priority = 1
		active = yes
		type = { screen_ship anti_air }
		need = { frigate = 1 }
		
		max_organisation = 35

		
		supply_consumption = 0.01
	}
	
	corvette = { #Rev 2
		sprite = corvette
		map_icon_category = ship
		priority = 1
		active = yes
		type = { screen_ship anti_air }
		need = { corvette = 1 }
		
		max_organisation = 30
		supply_consumption = 0.01
	}
	
}
