#Written by Hiddengearz

technologies = {

#TODO tactics (enable_tactic)
#TODO modifers

	legacy_doctrines = {
		
		#just had to put it somewhere
		enable_building = {
			building = synthetic_refinery
			level = 1
		}
		
		#xor = { infiltration_assault grand_battleplan armoured_mass_assault } 
		enable_tactic = air_land_battle
		
		path = {
			leads_to_tech = modern_blitzkrieg
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = grand_battleplan
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = armoured_mass_assault
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = infiltration_assault
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = -2 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 20 
		}
	}
	modern_blitzkrieg = { 

		xor = { grand_battleplan armoured_mass_assault infiltration_assault }
		
		enable_tactic = tactic_blitz
		
		path = {
			leads_to_tech = forward_defense 
			research_cost_coeff = 1
		}
		dependencies = {
			grand_battleplan = 2
			armoured_mass_assault = 2
			infiltration_assault = 2
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 0 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
		ai_research_weights = {
			armor = 4.0
		}
	}
	
	forward_defense = {
	
		xor = { deep_echelon_advance }

		path = {
			leads_to_tech = encourage_nco_iniative 
			research_cost_coeff = 1
		}
		
		dig_in_speed_factor = 0.25
		org_loss_when_moving = -0.25
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 2 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
		ai_research_weights = {
			armor = 4.0
		}
	}
	
	encourage_nco_iniative = { 

		path = {
			leads_to_tech = air_land_battle 
			research_cost_coeff = 1
		}
		
		category_army = {
			max_organisation = 5
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 4 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
		ai_research_weights = {
			armor = 4.0
		}
	}
	
	air_land_battle = {
		
		path = {
			leads_to_tech = Century_Re_Evaluation
			research_cost_coeff = 1
		}
		
		army_bonus_air_superiority_factor = 0.25
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 6 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
		ai_research_weights = {
			armor = 4.0
		}
	}
	
	grand_battleplan = {
	
		xor = { modern_blitzkrieg armoured_mass_assault infiltration_assault }
		
		planning_speed = 0.05
		max_planning = 0.05
		enable_tactic = tactic_planned_attack
		
		path = {
			leads_to_tech = forward_defense
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = deep_echelon_advance
			research_cost_coeff = 1
		}
		dependencies = {
			modern_blitzkrieg = 2
			armoured_mass_assault = 2
			infiltration_assault = 2
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	rigid_hierarchy = {
		
		xor = { army_group_operational_freedom }
		
		path = {
			leads_to_tech = praetorian_guard 
			research_cost_coeff = 1
		}
		category_army = {
			initiative = -0.05
		}
		max_planning = 0.1
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 1 y = 4 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
	
	}
	
	praetorian_guard = {
	
		path = {
			leads_to_tech = Century_Re_Evaluation
			research_cost_coeff = 1
		}
		
		partisan_effect = -0.25 #the idea is that your pop is less likely to revolt against a foreign army if you have 
		enemy_partisan_effect = 0.25 #in return enemies will revolt less
		
		category_special_forces = {
			max_organisation = 5
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 1 y = 6 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
	
	}
	
	armoured_mass_assault = { 

		xor = { infiltration_assault modern_blitzkrieg grand_battleplan }
		
		enable_tactic = tactic_relentless_assault
		
		path = {
			leads_to_tech = deep_echelon_advance
			research_cost_coeff = 1
		}
		dependencies = {
			modern_blitzkrieg = 2
			grand_battleplan = 2
			infiltration_assault = 2
		}
		
		land_reinforce_rate = 0.05
		category_all_armor = {
			breakthrough = 0.10
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 4 y = 0 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	deep_echelon_advance = { 
		
		xor = { forward_defense }
	
		path = {
			leads_to_tech = rigid_hierarchy
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = army_group_operational_freedom
			research_cost_coeff = 1
		}
		
		
		category_all_armor = {
			hard_attack = 0.05
			soft_attack = 0.05
			maximum_speed = 0.1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 2 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	army_group_operational_freedom = {
	
		xor = { rigid_hierarchy }

		path = {
			leads_to_tech = massed_artillery
			research_cost_coeff = 1
		}
		
		planning_speed = 0.15
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 3 y = 4 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	massed_artillery = { 
		
		xor = { guerilla_specialisation }
		
		path = {
			leads_to_tech = Century_Re_Evaluation
			research_cost_coeff = 1
		}
		
		enable_tactic = tactic_barrage
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 4 y = 6 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	infiltration_assault = {
	
		xor = { armoured_mass_assault modern_blitzkrieg grand_battleplan }

		path = {
			leads_to_tech = defence_in_depth
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = frontline_defence
			research_cost_coeff = 1
		}
		dependencies = {
			modern_blitzkrieg = 2
			grand_battleplan = 2
			armoured_mass_assault = 2
		}
		
		enable_tactic = tactic_infantry_charge 
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 6 y = 0 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	defence_in_depth = {
		
		xor = { frontline_defence }
		
		path = {
			leads_to_tech = armoured_counterpunch
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = early_tunnel_warfare
			research_cost_coeff = 1
		}
		
		enable_tactic = tactic_elastic_defense
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 5 y = 2 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	armoured_counterpunch = { 
	
		xor = { early_tunnel_warfare }
	
		path = {
			leads_to_tech = massed_artillery
			research_cost_coeff = 1
		}
		
		category_all_armor = {
			defense = 0.1
			max_organisation = 5
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 5 y = 4 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	frontline_defence = { 

		xor = { defence_in_depth }
		
		path = {
			leads_to_tech = early_tunnel_warfare
			research_cost_coeff = 1
		}
		
		enable_tactic = tactic_danger_close_combat
		
		max_dig_in = 5
		dig_in_speed_factor = 0.25
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 7 y = 2 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	early_tunnel_warfare = { 

		xor = { armoured_counterpunch }
	
		path = {
			leads_to_tech = guerilla_specialisation
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = massed_artillery
			research_cost_coeff = 1
		}
		
		max_dig_in = 10
		
		enable_tactic = tactic_tunnel_warfare
		
		# Militia_Bat = {
			# mountain = {
				# defence = 0.05
				# movement = 0.1
			# }
			# urban = {
				# defence = 0.05
				# movement = 0.1
			# }
		# }
		# Mot_Militia_Bat = {
			# mountain = {
				# defence = 0.05
				# movement = 0.1
			# }
			# urban = {
				# defence = 0.05
				# movement = 0.1
			# }
		# }
		# L_Inf_Bat = {
			# mountain = {
				# defence = 0.05
				# movement = 0.1
			# }
			# urban = {
				# defence = 0.05
				# movement = 0.1
			# }
		# }
		# Mot_Inf_Bat = {
			# mountain = {
				# defence = 0.05
				# movement = 0.1
			# }
			# urban = {
				# defence = 0.05
				# movement = 0.1
			# }
		# }
		# Special_Forces = {
			# mountain = {
				# defence = 0.05
				# movement = 0.1
			# }
			# urban = {
				# defence = 0.05
				# movement = 0.1
			# }
		# }
		
		
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 7 y = 4 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	guerilla_specialisation = { 
		
		xor = { massed_artillery }
		
		path = {
			leads_to_tech = Century_Re_Evaluation
			research_cost_coeff = 1
		}
		
		
		
		enable_tactic = tactic_guerrilla_tactics 
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 7 y = 6 }
		}
		
		category_all_infantry = {
			equipment_capture_factor = 0.30
		}
		# Militia_Bat = {
			# equipment_capture_factor = 0.30
		# }
		# Mot_Militia_Bat = {
			# equipment_capture_factor = 0.30
		# }
		# L_Inf_Bat = {
			# equipment_capture_factor = 0.30
		# }
		# Mot_Inf_Bat = {
			# equipment_capture_factor = 0.30
		# }
		# Special_Forces = {
			# equipment_capture_factor = 0.30
		# }
		
		Militia_Bat = {
			max_organisation = 5
		}
		Mot_Militia_Bat = {
			max_organisation = 5
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Century_Re_Evaluation = { 
		
		on_research_complete = {
			add_command_power = 50
			army_experience = 50
			navy_experience = 50
			air_experience = 50
		}
		
		path = {
			leads_to_tech = Network_Centric_Warfare
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Decentralized_Warfare
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Guerilla_Warfare
			research_cost_coeff = 1
		}
		
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}
		
		categories = {
			land_doctrine
			legacy_doctrines
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	#### Network Centric Warfare ####
	
	Network_Centric_Warfare = { 
		
		army_attack_factor = 0.01
		
		xor = { Guerilla_Warfare Decentralized_Warfare }
		path = {
			leads_to_tech = Centralized_Desicionmaking
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Disrupt_Deny
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Networked_Battlefield
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Maneuver_Warfare
			research_cost_coeff = 1
		}
		path = {
			 leads_to_tech = COIN
			 research_cost_coeff = 1
		}
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -12 y = 10 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	
	Centralized_Desicionmaking = {
		
		#xor = { Decentralized_Initiative }
		path = {
			leads_to_tech = Battalion_support
			research_cost_coeff = 1
		}
		
		max_planning = 0.05
		
		doctrine = yes	
		research_cost = 1.5
		
		folder = {
			name = land_doctrine_folder
			position = { x = -11 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Disrupt_Deny = { 
		
		path = {
			leads_to_tech = Battalion_support
			research_cost_coeff = 1
		}
		
		army_speed_factor = 0.01
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -13 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Battalion_support = { 
		
		path = {
			leads_to_tech = Digitalized_Army
			research_cost_coeff = 1
		}
		
		category_support_battalions = {
			max_organisation = 5
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -12 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Digitalized_Army = { 
		
		path = {
			leads_to_tech = Rapid_strike
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Close_combat_lethality
			research_cost_coeff = 1
		}
		category_army = {
			Initiative = 0.05
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -12 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Rapid_strike = {
		
		xor = { Close_combat_lethality }
		
		path = {
			leads_to_tech = Casualty_Retention
			research_cost_coeff = 1
		}
		
		category_all_armor = {
			breakthrough = 0.05
		}
		
		army_speed_factor = 0.02
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -13 y = 18 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Close_combat_lethality = {
		
		xor = { Rapid_strike }
		
		path = {
			leads_to_tech = Casualty_Retention
			research_cost_coeff = 1
		}
		
		category_all_infantry = {
			soft_attack = 0.05
		}
		
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -11 y = 18 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Casualty_Retention = {
		
		path = {
			leads_to_tech = Decapitation_Strike
			research_cost_coeff = 1
		}
		category_army = {
			#casualty_trickleback = 0.03
			experience_loss_factor = -0.02
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -12 y = 20 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Decapitation_Strike = {
		
		# path = {
			# leads_to_tech = Close_combat_lethality
			# research_cost_coeff = 1
		# }
		
		category_army = {
			breakthrough = 0.05
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -12 y = 22 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	
	Networked_Battlefield = { 
		
		category_front_line = {
			max_organisation = 2
		}
		
		xor = { Unrestricted_Warfare }
		
		path = {
			leads_to_tech = Sensor_Capability_Integration
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -6 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}	
	Sensor_Capability_Integration = { 
		
		category_army = {
			initiative = -0.02
		}
		
		path = {
			leads_to_tech = RTSA
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -6 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	RTSA = { 
		
		army_bonus_air_superiority_factor = 0.05
		
		path = {
			leads_to_tech = Resilient_Communications
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -6 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	
	Maneuver_Warfare = { 
		
		army_speed_factor = 0.01
		
		xor = { Unrestricted_Warfare }
		
		path = {
			leads_to_tech = Rapid_Dominance
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -8 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Rapid_Dominance = { 
		
		category_all_infantry = {
			soft_attack = 0.02
		}
		
		path = {
			leads_to_tech = Shock_Awe
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -8 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	Shock_Awe = { 
		
		path = {
			leads_to_tech = Resilient_Communications
			research_cost_coeff = 1
		}
		
		decryption = 1
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -8 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	
	Resilient_Communications = { 
		
		encryption = 1
		
		path = {
			leads_to_tech = Full_Spectrum_Dominance
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Freedom_Of_Maneuver
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Target_Aquisition_Computing
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -7 y = 18 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	Target_Aquisition_Computing = { 
		
		path = {
			leads_to_tech = Multi_Domain_Battle
			research_cost_coeff = 1
		}
		
		category_front_line = {
			default_morale = 0.02
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -9 y = 20 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	Full_Spectrum_Dominance = {
	
		category_all_infantry = {
			hard_attack = 0.02
		}
			
		path = {
			leads_to_tech = Multi_Domain_Battle
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -7 y = 20 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	Freedom_Of_Maneuver = {
		
		army_speed_factor = 0.02
		
		path = {
			leads_to_tech = Multi_Domain_Battle
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -5 y = 20 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	Multi_Domain_Battle = {
		
		category_all_infantry = {
			max_organisation = 1
		}
		
		dependencies = {
			Resilient_Communications = 1
			Target_Aquisition_Computing = 1
			Freedom_Of_Maneuver = 1
		}
		
		path = {
			leads_to_tech = Air_Blitzkrieg
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = WOF_Advantages
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = High_Lethality
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -7 y = 22 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	Air_Blitzkrieg = {
		
		xor = { High_Lethality WOF_Advantages }
		
		army_bonus_air_superiority_factor = 0.10
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -9 y = 24 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	WOF_Advantages = {
		
		planning_speed = 0.05
		
		xor = { High_Lethality Air_Blitzkrieg }
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -7 y = 24 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	High_Lethality = {
		
		org_loss_when_moving = -0.1
		
		xor = { Air_Blitzkrieg WOF_Advantages }
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -5 y = 24 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
	}
	
	
	
	### Counter Insurgency Operations ###
	COIN = { 
		
		path = {
			leads_to_tech = Urban_operations
			research_cost_coeff = 1
		}
		
		enable_tactic = tactic_tunnel_rats
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Urban_operations = {
		
		path = {
			leads_to_tech = Three_Dimensional_warfare
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5
		
		enable_tactic = tactic_cordon_and_search

		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Three_Dimensional_warfare = {
		
		# path = {
			# leads_to_tech = Rapid_strike
			# research_cost_coeff = 1
		# }
		# path = {
			# leads_to_tech = Siege_warfare
			# research_cost_coeff = 1
		# }
		
		enable_tactic = Rhizome_Manoeuver
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	#### Decentralized Warfare ####
	
	Decentralized_Warfare = { 
		
		army_defence_factor = 0.01
		
		xor = { Guerilla_Warfare Network_Centric_Warfare }
		path = {
			leads_to_tech = Autonomus_Combat_Cells
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Decentralized_Initiative
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Unrestricted_Warfare
			research_cost_coeff = 1
		}
		path = {
			 leads_to_tech = COIN
			 research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Networked_Battlefield
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Maneuver_Warfare
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 10 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Decentralized_Initiative = { 
				
		xor = { Centralized_Desicionmaking }
		
		path = {
			leads_to_tech = HUMINT
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Infantry_Embedded_Armor
			research_cost_coeff = 1
		}
		
		planning_speed = 0.05
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 6 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	HUMINT = { 
		
		path = {
			leads_to_tech = Covert_Deception
			research_cost_coeff = 1
		}
		
		category_all_recon = {
			recon = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 5 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Infantry_Embedded_Armor = { 
		
		path = {
			leads_to_tech = Siege_warfare
			research_cost_coeff = 1
		}
		
		category_tanks = {
			max_organisation = 10
			soft_attack = 0.05
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 7 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Covert_Deception = { 
		
		encryption = 1
		
		dependencies = {
			HUMINT = 1
		}
		
		path = {
			leads_to_tech = Concentration_of_Force
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 5 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Siege_warfare = {
		
		dependencies = {
			Infantry_Embedded_Armor = 1
		}
		
		Arty_Bat = {
			urban = {
				attack = 0.05
			}
		}
		Arty_Battery = {
			urban = {
				attack = 0.05
			}
		}
		SP_Arty_Bat = {
			urban = {
				attack = 0.05
			}
		}
		SP_Arty_Battery = {
			urban = {
				attack = 0.05
			}
		}
		
		path = {
			leads_to_tech = Concentration_of_Force
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 7 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Concentration_of_Force = {
		
		path = {
			leads_to_tech = Indiscriminate_Force
			research_cost_coeff = 1
		}
		
		category_all_infantry = {
			breakthrough = 0.02
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 6 y = 18 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Indiscriminate_Force = {
		
		# path = {
			# leads_to_tech = Close_combat_lethality
			# research_cost_coeff = 1
		# }
		
		category_all_infantry = {
			soft_attack = 0.02
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 6 y = 20 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	
	Unrestricted_Warfare = { 
		
		xor = { Networked_Battlefield Maneuver_Warfare }
		
		category_all_recon = {
			recon = 1
		}
		
		
		path = {
			leads_to_tech = Networked_Swarming_Tactics
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Assymetrical_Swarming
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Networked_Swarming_Tactics = { 
		
		xor = { Assymetrical_Swarming }
		
		path = {
			leads_to_tech = Small_unit_networking
			research_cost_coeff = 1
		}
		
		category_army = {
			initiative = -0.01
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 1 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Small_unit_networking = { 
		
		path = {
			leads_to_tech = Tactical_Flexibility
			research_cost_coeff = 1
		}
		
		org_loss_when_moving = -0.1
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 1 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Assymetrical_Swarming = { 
		
		xor = { Networked_Swarming_Tactics }
		
		planning_speed = 0.05
		
		path = {
			leads_to_tech = Eternal_Recurrence
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 3 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Eternal_Recurrence = { 
		
		path = {
			leads_to_tech = Tactical_Flexibility
			research_cost_coeff = 1
		}
		
		category_front_line = {
			max_organisation = 2
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 3 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Tactical_Flexibility = { 
		
		path = {
			leads_to_tech = Battlespace_Dispersion
			research_cost_coeff = 1
		}
		
		planning_speed = 0.05
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 18 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Battlespace_Dispersion = { 
		
		path = {
			leads_to_tech = Economy_of_force
			research_cost_coeff = 1
		}
		category_front_line = {
			default_morale = 0.02
		}
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 20 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Economy_of_force = { 
		
		path = {
			leads_to_tech = Strategic_Defense
			research_cost_coeff = 1
		}
		category_all_infantry = {
			max_organisation = 2
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 22 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	Strategic_Defense = { 
		
		# path = {
			# leads_to_tech = Strategic_Defense
			# research_cost_coeff = 1
		# }
		category_all_infantry = {
			defense = 0.02
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 24 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	#### Guerilla Tree ###
	
	Guerilla_Warfare = {
		
		Militia_Bat = {
			max_organisation = 5 #matches 1995 C&C equipment
		}
		Mot_Militia_Bat = {
			max_organisation = 5
		}
		
		
		enable_tactic = tactic_insurgent_assault
		
		path = {
			leads_to_tech = Autonomus_Combat_Cells
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Drug_Manufacture
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Ideological_Purity
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Hit_and_Run_Tactics
			research_cost_coeff = 1
		}
		xor = { Network_Centric_Warfare Decentralized_Warfare }
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 17 y = 10 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Autonomus_Combat_Cells = {
	
		
		path = {
			leads_to_tech = Tunnel_Warfare
			research_cost_coeff = 1
		}
		
		encryption = 1
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 10 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Tunnel_Warfare = {
	
		path = {
			leads_to_tech = Mimicking_operations
			research_cost_coeff = 1
		}
		
		# Militia_Bat = {
			# mountain = {
				# defence = 0.05
			# }
			# urban = {
				# defence = 0.05
			# }
		# }
		# Mot_Militia_Bat = {
			# mountain = {
				# defence = 0.05
			# }
			# urban = {
				# defence = 0.05
			# }
		# }
		# L_Inf_Bat = {
			# mountain = {
				# defence = 0.05
			# }
			# urban = {
				# defence = 0.05
			# }
		# }
		# Mot_Inf_Bat = {
			# mountain = {
				# defence = 0.05
			# }
			# urban = {
				# defence = 0.05
			# }
		# }
		# Special_Forces = {
			# mountain = {
				# defence = 0.05
			# }
			# urban = {
				# defence = 0.05
			# }
		# }
		
		out_of_supply_factor = -0.15
		
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 10 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Mimicking_operations = { 
		
		enable_tactic = Mimicking_operations
		
		Militia_Bat = {
			max_organisation = 3 #yes 3 is intentional, matches militia org to 2015 C&C equipment
		}
		Mot_Militia_Bat = {
			max_organisation = 3
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 10 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
		
	Drug_Manufacture = { 
		
		attrition = -0.1
		
		path = {
			leads_to_tech = Social_Services
			research_cost_coeff = 1
		}
		
		xor = { Ideological_Purity }
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 26 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Ideological_Purity = { 
		
		army_morale_factor = 0.1
		
		path = {
			leads_to_tech = Social_Services
			research_cost_coeff = 1
		}
		
		xor = { Drug_Manufacture }
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 24 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Social_Services = { 
		
		path = {
			leads_to_tech = Human_Shield
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = Youth_Indoctination
			research_cost_coeff = 1
		}
		
		partisan_effect = 0.25
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 25 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Human_Shield = { 
		
		army_defence_factor = 0.05
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 24 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Youth_Indoctination = { 
		
		conscription = 0.03
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 26 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Hit_and_Run_Tactics = { 
	
		path = {
			leads_to_tech = Light_Infantry_Focus
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = IED_and_Mine_Focus
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Cult_of_Martyrs
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Prison_Raids
			research_cost_coeff = 1
		}
		
		land_reinforce_rate = 0.02
		out_of_supply_factor = -0.05
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 17 y = 12 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Prison_Raids = { 
	
		path = {
			leads_to_tech = Urban_Focus
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Rural_Focus
			research_cost_coeff = 1
		}
		
		minimum_training_level = -0.3
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 14 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Urban_Focus = { 
	
		path = {
			leads_to_tech = ThreeD_Swarming
			research_cost_coeff = 1
		}
		
		xor = { Rural_Focus }
		
		Militia_Bat = {
			urban = {
				defence = 0.05
			}
		}
		Mot_Militia_Bat = {
			urban = {
				defence = 0.05
			}
		}
		L_Inf_Bat = {
			urban = {
				defence = 0.05
			}
		}
		Mot_Inf_Bat = {
			urban = {
				defence = 0.05
			}
		}
		Special_Forces = {
			urban = {
				defence = 0.05
			}
		}
		
		minimum_training_level = -0.1 #dunno
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 15 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	ThreeD_Swarming = { 
	
		path = {
			leads_to_tech = No_Surrender
			research_cost_coeff = 1
		}
		enable_tactic = Rhizome_Manoeuver
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 15 y = 18 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	No_Surrender = { 
		
		no_supply_grace = 48
		out_of_supply_factor = -0.10
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 15 y = 20 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Rural_Focus = { 
	
		path = {
			leads_to_tech = Tactical_Retreats
			research_cost_coeff = 1
		}
		
		army_defence_factor = 0.02
		
		xor = { Urban_Focus }
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 13 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Tactical_Retreats = { 
	
		path = {
			leads_to_tech = Covert_Relocation
			research_cost_coeff = 1
		}
		
		org_loss_when_moving = -0.1
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 13 y = 18 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Covert_Relocation = { 
		
		army_speed_factor = 0.02
		land_reinforce_rate = 0.05
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 13 y = 20 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Light_Infantry_Focus = { 
		
		xor = { IED_and_Mine_Focus }
		
		path = {
			leads_to_tech = Civilian_Infiltration
			research_cost_coeff = 1
		}
		
		Militia_Bat = {
			max_organisation = 5 #matches 1995 C&C equipment
		}
		Mot_Militia_Bat = {
			max_organisation = 5
		}
		Mot_Inf_Bat = {
			max_organisation = 5
		}
		Special_Forces = {
			max_organisation = 5
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 16 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	IED_and_Mine_Focus = { 
		
		xor = { Light_Infantry_Focus }
		
		path = {
			leads_to_tech = Civilian_Infiltration
			research_cost_coeff = 1
		}
		
		army_core_defence_factor = 0.2
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 18 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Civilian_Infiltration = { 
		
		doctrine = yes	
		research_cost = 1.5
		
		industry_air_damage_factor = -0.15
		
		folder = {
			name = land_doctrine_folder
			position = { x = 17 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Cult_of_Martyrs = { 
	
		path = {
			leads_to_tech = Suicide_Bombings
			research_cost_coeff = 1
		}
		
		Militia_Bat = {
			max_organisation = 4 #yes 4 is intentional, matches militia org to 2005 C&C equipment
		}
		Mot_Militia_Bat = {
			max_organisation = 4
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 20 y = 14 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Suicide_Bombings = { 
	
		path = {
			leads_to_tech = Major_Terror_Attacks
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Lone_Wolf_Terrorism
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = Combat_Applications
			research_cost_coeff = 1
		}
		
		army_core_attack_factor = 0.2
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 20 y = 16 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Combat_Applications = { 
		
		army_speed_factor = 0.02
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 20 y = 18 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Lone_Wolf_Terrorism = { 
		
		path = {
			leads_to_tech = Cyber_Propaganda
			research_cost_coeff = 1
		}
		
		xor = { Major_Terror_Attacks }
		
		category_all_recon = {
			recon = 1
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 18 y = 18 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Major_Terror_Attacks = { 
		
		path = {
			leads_to_tech = Cyber_Propaganda
			research_cost_coeff = 1
		}
		
		xor = { Lone_Wolf_Terrorism }
		
		conscription = 0.02
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 22 y = 18 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}
	
	Cyber_Propaganda = { 
		
		Militia_Bat = {
			max_organisation = 9 #yes 9 is intentional, matches militia org to 2035 C&C equipment
		}
		Mot_Militia_Bat = {
			max_organisation = 9
		}
		
		doctrine = yes	
		research_cost = 1.5

		folder = {
			name = land_doctrine_folder
			position = { x = 20 y = 20 }
		}
		
		categories = {
			land_doctrine
		}
		
		ai_will_do = {
			factor = 1 
		}
		
	}


}
