on_actions = {
	
	#Root is exile
	#From is new host
	#FromFrom is old host
	on_host_changed_from_capitulation = {
		effect = {
			#Transfer exile leaders to new host
			# From.From = {
				# every_army_leader = {
					# limit = { is_exiled_leader_from = Root }
					# set_nationality = Root.From
				# }
			# }
		}
	}

	#Root is exile
	#From is old host
	on_exile_government_reinstated = {
		effect = {
			# From = {
				# every_army_leader = {
					# limit = { is_exiled_leader_from = Root }
					# set_nationality = Root
				# }
			# }
			# Root = {
				# every_army_leader = {
					# limit = { is_exiled_leader_from = Root }
					# remove_unit_leader_trait = exiled_leader
					# remove_exile_tag = yes
				# }
			# }
		}
	}

	on_unit_leader_created = {
		effect = {
			
		}
	}

	#ROOT is winner #FROM gets annexed - This will also fire on_annex
	on_civil_war_end = {
		effect = {
		}
	}

	#ROOT is winner #FROM gets annexed - This fires just before FROM gets annexed, meaning the country and everything it owns still exists. It will also fire on_annex and on_civil_war_end
	on_civil_war_end_before_annexation = {
		
	}

	#FROM is war target
	on_declare_war = {
		effect = {
			
		}
	}

	on_government_exiled = {
		effect = {
			
		}
	}

	#ROOT = nation being puppeted, FROM = overlord
	on_puppet = {
		effect = {
			
		}
	}

	on_startup = {
		effect = {
			
		}
	}

	# ROOT is capitulated country, FROM is winner
	on_capitulation = {
		effect = {
		}
	}

	#ROOT is winner #FROM is loser
	on_peaceconference_ended = {
		effect = {
			
		}
	}

	#ROOT is new controller #FROM is old controller #FROM.FROM is state ID
	on_state_control_changed = {
		effect = {
			
		}
	}

	on_nuke_drop = {
		effect = {			
			
		}
	}

	# FROM is the sinker, ROOT is the owner of the ship being sunk
	on_sunk_pride = {
		effect = {
			
		}
	}

	on_leave_faction = {
		effect = {
			
		}
	}
}
