focus_tree = {
	id = focus
	
	country = {
		factor = 0
	}
	
	reset_on_civilwar = yes
	continuous_focus_position = { x = 50 y = 1000 }
	
	focus = {
		id = political_effort
		icon = demand_territory
		x = 10
		y = 0
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_political_power = 120
		}
	}

	focus = {
		id = western_outlook
		icon = democracy
		prerequisite = { focus = political_effort }
		
		x = 2
		y = 1
		cost = 10
		
		available = {
			NOT = {
				has_government = fascism
				has_completed_focus = emerging_outlook
				has_completed_focus = nationalist_outlook
				has_completed_focus = salafist_outlook
				has_completed_focus = non_aligned_outlook
			}
		}

		available_if_capitulated = yes

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 10.8
				has_government = democratic
			}
		}

		completion_reward = {
			add_ideas = western_outlook
		}
	}
	
	focus = {
		id = befriend_us
		icon = align_to_america
		prerequisite = { focus = western_outlook }
		mutually_exclusive = { focus = multilateralism_focus }
		
		x = 1
		y = 2
		cost = 10
		
		available = {
			OR = {
				has_government = democratic
				has_government = neutrality
			}
			country_exists = USA
			USA = { has_government = democratic }
		}

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = pro_american
			add_opinion_modifier = { target = USA modifier = pro_american }
			USA = {
				add_opinion_modifier = { target = ROOT modifier = pro_american }
			}
			if = {
				limit = { SOV = { NOT = { has_government = democratic } } }
				SOV = {
					add_opinion_modifier = { target = ROOT modifier = supports_rival }
				}
			}
			if = {
				limit = { NKO = { NOT = { has_government = democratic } } }
				NKO = {
					add_opinion_modifier = { target = ROOT modifier = supports_rival }
				}
			}
			if = {
				limit = { CHI = { NOT = { has_government = democratic } } }
				CHI = {
					add_opinion_modifier = { target = ROOT modifier = supports_rival }
				}
			}
			if = {
				limit = { ISI = { NOT = { has_government = democratic } } }
				ISI = {
					add_opinion_modifier = { target = ROOT modifier = supports_rival }
				}
			}
			random_country = {
				limit = {
					NOT = { has_government = democratic }
					has_opinion = { target = USA value < 0 }
				}
				add_opinion_modifier = { target = ROOT modifier = supports_rival }
			}
		}
	}
	
	focus = {
		id = american_aid
		icon = trade
		prerequisite = { focus = befriend_us }
		x = 1
		y = 3
		cost = 10
		
		available = {
			OR = {
				has_government = democratic
				has_government = neutrality
			}
		}	

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_political_power = 150
		}
	}
	
	focus = {
		id = free_trade_us
		icon = union_negotiations
		prerequisite = { focus = american_aid }
		
		x = 1
		y = 4
		cost = 10
		
		available = {
			OR = {
				has_government = democratic
				has_government = neutrality
			}
		}	

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			custom_effect_tooltip = free_trade_agreement_tt
			hidden_effect = {
				ROOT = { add_opinion_modifier = { target = USA modifier = free_trade_agreement } }
				USA = { add_opinion_modifier = { target = ROOT modifier = free_trade_agreement } }
			}
		}
	}

	focus = {
		id = multilateralism_focus
		icon = treaty3
		prerequisite = { focus = western_outlook }
		mutually_exclusive = { focus = befriend_us }
		
		x = 3
		y = 2
		cost = 10
		
		available = {
			OR = {
				has_government = democratic
				has_government = neutrality
			}
		}
		
		available_if_capitulated = yes

		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				is_in_faction_with = USA
			}
		}

		completion_reward = {
			add_ideas = multilateralism_focus
		}
	}	
	
	focus = {
		id = international_organizations_focus
		icon = national_unity
		prerequisite = { focus = multilateralism_focus }
		x = 3
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_political_power = 150
		}
	}
	
	focus = {
		id = reform_international_institutions
		icon = forceful_treaty
		prerequisite = { focus = international_organizations_focus focus = developmentalism }
		
		available = {
		}
		
		x = 4
		y = 4
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = reform_international_institutions_idea
		}
	}
	
	focus = {
		id = lilliputian_strategy
		icon = ultimatum
		prerequisite = { focus = reform_international_institutions }
		mutually_exclusive = { focus = lilliputian_strategy }
		
		x = 4
		y = 5
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			set_rule = { can_create_factions = yes }
		}
	}
	
	focus = {
		id = support_g4
		icon = tripartite_pact
		prerequisite = { focus = reform_international_institutions }
		
		available = {
			NOT = {
				tag = GER
				tag = BRA
				tag = RAJ
				tag = JAP
			}
		}
		
		x = 2
		y = 5
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_opinion_modifier = { target = GER modifier = supports_g4 }
			GER = {
				add_opinion_modifier = { target = ROOT modifier = supports_g4 }
				add_political_power = 25
			}
			add_opinion_modifier = { target = BRA modifier = supports_g4 }
			BRA = {
				add_opinion_modifier = { target = ROOT modifier = supports_g4 }
				add_political_power = 25
			}
			add_opinion_modifier = { target = RAJ modifier = supports_g4 }
			RAJ = {
				add_opinion_modifier = { target = ROOT modifier = supports_g4 }
				add_political_power = 25
			}
			add_opinion_modifier = { target = JAP modifier = supports_g4 }
			JAP = {
				add_opinion_modifier = { target = ROOT modifier = supports_g4 }
				add_political_power = 25
			}
		}
	}
	
	focus = {
		id = support_brics
		icon = improve_relations_purple
		prerequisite = { focus = reform_international_institutions focus = revanchism }

		continue_if_invalid = yes
		
		x = 6
		y = 5
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_opinion_modifier = { target = SOV modifier = supports_brics }
			SOV = {
				add_opinion_modifier = { target = ROOT modifier = supports_brics }
				add_political_power = 25
			}
			add_opinion_modifier = { target = BRA modifier = supports_brics }
			BRA = {
				add_opinion_modifier = { target = ROOT modifier = supports_brics }
				add_political_power = 25
			}
			add_opinion_modifier = { target = RAJ modifier = supports_brics }
			RAJ = {
				add_opinion_modifier = { target = ROOT modifier = supports_brics }
				add_political_power = 25
			}
			add_opinion_modifier = { target = CHI modifier = supports_brics }
			CHI = {
				add_opinion_modifier = { target = ROOT modifier = supports_brics }
				add_political_power = 25
			}
			add_opinion_modifier = { target = SAF modifier = supports_brics }
			SAF = {
				add_opinion_modifier = { target = ROOT modifier = supports_brics }
				add_political_power = 25
			}
		}
	}
	
	focus = {
		id = join_ndb
		icon = gold_standard
		prerequisite = { focus = support_brics }

		continue_if_invalid = yes
		
		x = 6
		y = 6
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_opinion_modifier = { target = SOV modifier = new_development_bank }
			SOV = {
				add_opinion_modifier = { target = ROOT modifier = new_development_bank }
				add_political_power = 25
			}
			add_opinion_modifier = { target = BRA modifier = new_development_bank }
			BRA = {
				add_opinion_modifier = { target = ROOT modifier = new_development_bank }
				add_political_power = 25
			}
			add_opinion_modifier = { target = RAJ modifier = new_development_bank }
			RAJ = {
				add_opinion_modifier = { target = ROOT modifier = new_development_bank }
				add_political_power = 25
			}
			add_opinion_modifier = { target = CHI modifier = new_development_bank }
			CHI = {
				add_opinion_modifier = { target = ROOT modifier = new_development_bank }
				add_political_power = 25
			}
			add_opinion_modifier = { target = SAF modifier = new_development_bank }
			SAF = {
				add_opinion_modifier = { target = ROOT modifier = new_development_bank }
				add_political_power = 25
			}
		}
	}
	
	focus = {
		id = emerging_outlook
		icon = demand_territory2
		prerequisite = { focus = political_effort }
		
		available = {
			NOT = {
				OR = {
					has_completed_focus = western_outlook
					has_completed_focus = nationalist_outlook
					has_completed_focus = salafist_outlook
					has_completed_focus = non_aligned_outlook
				}
			}
		}
		
		x = 6
		y = 1
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 10.8
				has_government = communism
			}
		}

		completion_reward = {
			add_ideas = emerging_outlook
		}
	}

	focus = {
		id = peaceful_emergence
		icon = construction
		prerequisite = { focus = emerging_outlook }
		mutually_exclusive = { focus = assertive_emergence }
		x = 5
		y = 2
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = peaceful_emergence
		}
	}
	
	focus = {
		id = developmentalism
		icon = industry_communism
		prerequisite = { focus = peaceful_emergence }
		x = 5
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = developmentalism
		}
	}
	
	focus = {
		id = assertive_emergence
		icon = political_pressure
		prerequisite = { focus = emerging_outlook }
		mutually_exclusive = { focus = peaceful_emergence }
		x = 7
		y = 2
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = assertive_emergence
		}
	}
	
	focus = {
		id = militarism
		icon = war
		prerequisite = { focus = assertive_emergence }
		x = 7
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = militarism
		}
	}
	
	focus = {
		id = revanchism
		icon = demand_territory3
		prerequisite = { focus = militarism focus = political_autonomy }
		mutually_exclusive = { focus = trade_greek_and_trojans }
		
		x = 8
		y = 4
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = revanchism
			set_rule = { can_send_volunteers = yes }
		}
	}
	
	focus = {
		id = non_aligned_outlook
		icon = neutrality
		prerequisite = { focus = political_effort }
		#mutually_exclusive = { focus = interventionism_focus } #no focus called inteventionism_focus
		
		available = {
			NOT = {
				OR = {
					has_completed_focus = western_outlook
					has_completed_focus = nationalist_outlook
					has_completed_focus = salafist_outlook
					has_completed_focus = emerging_outlook
				}
			}
		}
		
		x = 10
		y = 1
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 10.8
				has_government = neutrality
			}
			
		}

		completion_reward = {
			add_ideas = neutral_outlook
			add_political_power = 150
		}
	}
	
	focus = {
		id = ideology_focus
		icon = anti_communism
		prerequisite = { focus = non_aligned_outlook }
		mutually_exclusive = { focus = pragmatism_focus }
		
		x = 9
		y = 2
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = ideology_focus
		}
	}
	
	focus = {
		id = political_autonomy
		icon = defense
		prerequisite = { focus = ideology_focus }
		
		x = 9
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = political_autonomy
		}
	}
	
	focus = {
		id = a_19th_century_diplomacy
		icon = border_war
		prerequisite = { focus = revanchism }
		
		x = 8
		y = 5
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = putin_diplomacy
			if = {
				limit = { has_idea = neutrality_idea }
				remove_ideas = neutrality_idea
			}
		}
	}
	
	focus = {
		id = pragmatism_focus
		icon = production
		prerequisite = { focus = non_aligned_outlook }
		mutually_exclusive = { focus = ideology_focus }
		
		x = 11
		y = 2
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = pragmatism_focus
		}
	}
	
	focus = {
		id = economic_autonomy
		icon = construction2
		prerequisite = { focus = pragmatism_focus }
		x = 11
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = economic_autonomy
		}
	}
	
	focus = {
		id = trade_greek_and_trojans
		icon = trade
		prerequisite = { focus = political_autonomy focus = economic_autonomy }
		mutually_exclusive = { focus = revanchism }
		
		x = 10
		y = 4
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = trade_greek_and_trojans
		}
	}
	
	focus = {
		id = flexible_diplomacy
		icon = improve_relations
		prerequisite = { focus = trade_greek_and_trojans }
		
		x = 10
		y = 5
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = flexible_diplomacy
		}
	}
	
	focus = {
		id = nationalist_outlook
		icon = fascism2
		prerequisite = { focus = political_effort }
		
		available = {
			NOT = {
				OR = {
					has_completed_focus = western_outlook
					has_completed_focus = emerging_outlook
					has_completed_focus = salafist_outlook
					has_completed_focus = non_aligned_outlook
				}
			}
		}
		
		x = 14
		y = 1
		cost = 10

		available_if_capitulated = yes

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 10.8
				has_government = nationalist
			}
		}

		completion_reward = {
			add_ideas = nationalist_outlook
		}
	}
	
	focus = {
		id = national_identity_focus
		icon = national_unity
		prerequisite = { focus = nationalist_outlook }
		mutually_exclusive = { focus = patriotism_focus }
		
		x = 13
		y = 2
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = national_identity_focus
		}
	}
	
	focus = {
		id = ethnic_nationalism
		icon = fascism
		prerequisite = { focus = national_identity_focus }
		
		x = 13
		y = 3
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_stability = -0.3
			add_threat = 5
			if = {
				limit = { 
					NOT = { tag = GER }
					capital_scope = { is_on_continent = europe } 
				}
				add_stability = -0.3
				add_threat = 5
			}
			if = {
				limit = { tag = GER }
				add_threat = 30
			}
			add_ideas = ethnic_nationalism
		}
	}
	
	focus = {
		id = patriotism_focus
		icon = alliance
		prerequisite = { focus = nationalist_outlook }
		mutually_exclusive = { focus = national_identity_focus }
		
		x = 15
		y = 2
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = patriotism_focus
		}
	}
	
	focus = {
		id = civic_nationalism
		icon = demand_territory
		prerequisite = { focus = patriotism_focus }
		
		x = 15
		y = 3
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = civic_nationalism
		}
	}
	
	focus = {
		id = national_purity
		icon = fascism3
		prerequisite = { focus = ethnic_nationalism }
		
		x = 13
		y = 4
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = national_purity
		}
	}
	
	focus = {
		id = territorial_nationalism
		icon = attack_democracy
		prerequisite = { focus = civic_nationalism }
		
		x = 15
		y = 4
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = territorial_nationalism
		}
	}
	
	focus = {
		id = autarchy_focus
		icon = production2
		prerequisite = { focus = national_purity focus = territorial_nationalism }
		x = 14
		y = 5
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = autarchy_focus
		}
	}
	
	focus = {
		id = authoritarianism_focus
		icon = military_academy
		prerequisite = { focus = autarchy_focus }
		mutually_exclusive = { focus = paternalism_focus }
		
		x = 13
		y = 6
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = authoritarianism_focus
		}
	}
	
	focus = {
		id = paternalism_focus
		icon = gunpoint_diplomacy
		prerequisite = { focus = autarchy_focus }
		mutually_exclusive = { focus = authoritarianism_focus }
		
		x = 15
		y = 6
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = paternalism_focus
		}
	}
	
	focus = {
		id = salafist_outlook
		icon = sunni_government
		prerequisite = { focus = political_effort }
		
		x = 19
		y = 1
		cost = 10	
		
		available = {
			has_idea = sunni
			NOT = {
				has_completed_focus = emerging_outlook
				has_completed_focus = nationalist_outlook
				has_completed_focus = western_outlook
				has_completed_focus = non_aligned_outlook
			}
		}
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 2
				OR = {
					tag = ISI
					tag = AQY
					tag = TAL
					tag = TTP
					tag = NUS
					tag = SHB
				}
			}
			modifier = {
				factor = 10.8
				has_government = fascism
			}
		}

		completion_reward = {
			add_ideas = salafist_outlook
		}
		
	}
	
	focus = {
		id = alqaeda_allegiance
		icon = islamophobia
		prerequisite = { focus = salafist_outlook }
		mutually_exclusive = { focus = isis_allegiance }
		mutually_exclusive = { focus = mosque_funding }
		
		x = 17
		y = 2
		cost = 10	
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 10
				OR = {
					tag = AQY
					tag = TAL
					tag = TTP
					tag = SHB
				}
			}
			modifier = {
				factor = 0
				tag = ISI
			}
		}

		completion_reward = {
			every_country = {
				limit = { has_completed_focus = alqaeda_allegiance }
				reverse_add_opinion_modifier = { target = ROOT modifier = supports_us }
			}
			set_rule = {
				can_create_factions = yes
			}
		}
	}
	
	focus = {
		id = isis_allegiance
		icon = secret_weapons
		prerequisite = { focus = salafist_outlook }
		mutually_exclusive = { focus = alqaeda_allegiance }
		mutually_exclusive = { focus = mosque_funding }
		
		x = 19
		y = 2
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 10
				tag = ISI
			}
		}

		bypass = { 
			TAG = ISI
		}
		
		completion_reward = {
			if = {				#If ISIS exists, get puppeted by ISIS
				limit = {
					country_exists = ISI		
				}
				ISI = {
					set_autonomy = { target = ROOT autonomy_state = autonomy_terrorist_branch }
				}
				ROOT = {
					add_ai_strategy = {
						type = alliance
						id = "ISI"
						value = 200
					}
				}
			}
			if = {
				limit = {
					NOT = { country_exists = ISI }
				}
				if = {			#If ISIS doesn't exist, get puppeted by new ISIS
					limit = {
						any_country = {
							exists = yes
							has_country_flag = new_ISIS
							is_subject = no
						}
					}
					random_country = {
						limit = {
							exists = yes
							has_country_flag = new_ISIS
							is_subject = no
						}
						set_autonomy = { target = ROOT autonomy_state = autonomy_terrorist_branch }
					}
				}
				if = {			#If ISIS doesn't exist, and noboy has taken the mantle, become new ISIS
					limit = {
						NOT = {
							any_country = {
								exists = yes
								has_country_flag = new_ISIS
							}
						}
					}
					if = {		#If we are part of a faction, we leave
						limit = {
							is_in_faction = yes
							is_faction_leader = no
						}
						random_country = {
							limit = {
								is_in_faction_with = ROOT
								is_faction_leader = yes
							}
							remove_from_faction = ROOT
						}
					}
					custom_effect_tooltip = become_new_isis
					set_politics = {
						ruling_party = fascism
					}
					add_popularity = {
						ideology = fascism
						popularity = 0.2
					}
					set_country_flag = new_ISIS
					set_cosmetic_tag = ISI
				}
			}
		}
	}
	
	focus = {
		id = mosque_funding
		icon = improve_relations_green
		prerequisite = { focus = salafist_outlook }
		mutually_exclusive = { focus = alqaeda_allegiance }
		mutually_exclusive = { focus = isis_allegiance }
		
		x = 21
		y = 2
		cost = 10
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 10
				OR = {
					tag = SAU
					tag = BHR
					tag = UAE
					tag = QAT
				}
			}
			modifier = {
				factor = 0 
				tag = ISI
			}
		}
		
		completion_reward = {
			add_ideas = nf_mosque_funding
		}
	}
	
	focus = {
		id = terrorism_focus
		icon = sunni_politics
		prerequisite = { focus = alqaeda_allegiance }
		
		x = 17
		y = 3
		cost = 10
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			hidden_effect = {
				set_rule = { can_use_kamikaze_pilots = yes }
			}
			custom_effect_tooltip = kamikaze_focus_tooltip
		}
	}
	
	focus = {
		id = expansionism_focus
		icon = demand_territory
		prerequisite = { focus = isis_allegiance }
		
		x = 19
		y = 3
		cost = 10
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
			modifier = {		#Let's not suicide into too many wars
				factor = 0
				has_war = yes
			}
		}

		completion_reward = {
			custom_effect_tooltip = justification_for_islamic_conquest		#We get wargoals on other countries
			hidden_effect = {
				every_neighbor_country = {
					limit = {
						OR = {
							has_idea = sunni
							has_idea = shia
						}
					}
					PREV = {
						create_wargoal = {
							type = annex_everything
							target = PREV
						}
					}
				}
			}
		}
	}
	
	focus = {
		id = islamist_media
		icon = propaganda
		prerequisite = { focus = mosque_funding }
		
		x = 21
		y = 3
		cost = 10
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			add_ideas = nf_islamist_media
		}
	}
	
	focus = {
		id = attrition_strategy
		icon = secret_weapons
		prerequisite = { focus = terrorism_focus }
		
		x = 17
		y = 4
		cost = 10		
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = attrition_strategy
		}
	}
	
	focus = {
		id = fear_strategy
		icon = infantry_india
		prerequisite = { focus = expansionism_focus }
		
		x = 19
		y = 4
		cost = 10
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = fear_strategy
		}
	}
	
	focus = {
		id = salafist_funding
		icon = tanks2
		prerequisite = { focus = islamist_media }
		
		x = 21
		y = 4
		cost = 10
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			add_ideas = nf_salafist_funding
		}
	}
	
	focus = {
		id = ummah_focus
		icon = ummah
		prerequisite = { focus = attrition_strategy focus = fear_strategy focus = salafist_funding }
		mutually_exclusive = { focus = shariah_world }
		
		x = 20
		y = 5
		cost = 10	
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = ummah_focus
		}
	}
	
	focus = {
		id = shariah_world
		icon = muslim_expansionism
		prerequisite = { focus = fear_strategy focus = attrition_strategy focus = salafist_funding }
		mutually_exclusive = { focus = ummah_focus }
		
		x = 18
		y = 5
		cost = 10		
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_ideas = shariah_world
		}
	}
	
	######################################################################################
	## 								END OF POLITICAL FOCUSES
	######################################################################################
	
	focus = {
		id = bonus_tech_slots
		icon = research
		
		x = 28
		y = 0
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			#add_research_slot = 1
		}
	}
	
	focus = {
		id = Generic_4K_GDPC_slot
		icon = research
		prerequisite = { focus = bonus_tech_slots }
		
		x = 27
		y = 1
		cost = 10

		available_if_capitulated = yes
		
		available = {
		custom_trigger_tooltip = {
				tooltip = GDP4K
				OR = {
					has_idea = gdp_3
					has_idea = gdp_4
					has_idea = gdp_5
					has_idea = gdp_6
					has_idea = gdp_7
					has_idea = gdp_8
					has_idea = gdp_9
					has_idea = gdp_10
					has_idea = gdp_11
					has_idea = gdp_12
				}				
			}
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_15K_GDPC_slot
		icon = research
		prerequisite = { focus = Generic_4K_GDPC_slot }
		
		x = 27
		y = 2
		cost = 10

		available_if_capitulated = yes
		
		available = {
		custom_trigger_tooltip = {
				tooltip = GDP15K
				OR = {
					has_idea = gdp_6
					has_idea = gdp_7
					has_idea = gdp_8
					has_idea = gdp_9
					has_idea = gdp_10
					has_idea = gdp_11
					has_idea = gdp_12
				}				
			}
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	
	focus = {
		id = Generic_30K_GDPC_slot
		icon = research
		prerequisite = { focus = Generic_15K_GDPC_slot }
		
		x = 27
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		available = {
		custom_trigger_tooltip = {
				tooltip = GDP30K
				OR = {
					has_idea = gdp_8
					has_idea = gdp_9
					has_idea = gdp_10
					has_idea = gdp_11
					has_idea = gdp_12
				}				
			}
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_90K_GDPC_slot
		icon = research
		prerequisite = { focus = Generic_30K_GDPC_slot }
		
		x = 27
		y = 4
		cost = 10

		available_if_capitulated = yes
		
		available = {
		custom_trigger_tooltip = {
				tooltip = GDP90K
				OR = {
					has_idea = gdp_10
					has_idea = gdp_11
					has_idea = gdp_12
				}				
			}
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_4_IC_slot
		icon = research
		prerequisite = { focus = bonus_tech_slots }
		
		x = 29
		y = 1
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 4
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_8_IC_slot
		icon = research
		prerequisite = { focus = Generic_4_IC_slot }
		
		x = 29
		y = 2
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 8
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_16_IC_slot
		icon = research
		prerequisite = { focus = Generic_8_IC_slot }
		
		x = 29
		y = 3
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 16
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_30_IC_slot
		icon = research
		prerequisite = { focus = Generic_16_IC_slot }
		
		x = 29
		y = 4
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 30
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_50_IC_slot
		icon = research
		prerequisite = { focus = Generic_30_IC_slot }
		
		x = 29
		y = 5
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 50
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_85_IC_slot
		icon = research
		prerequisite = { focus = Generic_50_IC_slot }
		
		x = 29
		y = 6
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 85
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_130_IC_slot
		icon = research
		prerequisite = { focus = Generic_85_IC_slot }
		
		x = 29
		y = 7
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 130
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_190_IC_slot
		icon = research
		prerequisite = { focus = Generic_130_IC_slot }
		
		x = 29
		y = 8
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 190
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_280_IC_slot
		icon = research
		prerequisite = { focus = Generic_190_IC_slot }
		
		x = 29
		y = 9
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 280
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_380_IC_slot
		icon = research
		prerequisite = { focus = Generic_280_IC_slot }
		
		x = 29
		y = 10
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 380
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = Generic_500_IC_slot
		icon = research
		prerequisite = { focus = Generic_380_IC_slot }
		
		x = 29
		y = 11
		cost = 10

		available_if_capitulated = yes
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		available = {
			num_of_factories > 500
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_research_slot = 1
		}
	}
	
	######################################################################################
	## 								END OF RESEARCH SLOT FOCUSES
	######################################################################################
	
	focus = {
		id = army_effort
		icon = infantry_axis
		
		x = 32
		y = 0
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = equipment_effort
		icon = small_arms
		prerequisite = { focus = army_effort }
		
		x = 31
		y = 1
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 0.25
				uses = 1
				category = Cat_INF_WEP
				category = Cat_ARTY 
			}
		}
	}

	focus = {
		id = motorization_effort
		icon = motorized
		prerequisite = { focus = army_effort }
		
		#bypass = { has_tech = motorised_infantry }
		
		x = 33
		y = 1
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_tech_bonus = {
				name = motorized_bonus
				ahead_reduction = 0.5
				uses = 1
				category = Cat_UTIL
			}
		}
	}

	focus = {
		id = doctrine_effort
		icon = army_doctrine
		prerequisite = { focus = army_effort }
		
		x = 32
		y = 2
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.25
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = equipment_effort_2
		icon = small_arms2
		prerequisite = { focus = equipment_effort }
		
		x = 31
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 0.5
				uses = 1
				category = Cat_INF_WEP
				category = Cat_ARTY
			}
		}
	}

	focus = {
		id = mechanization_effort
		icon = army_logistics
		prerequisite = { focus = motorization_effort }
		
		x = 33
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_tech_bonus = {
				name = mechanization_effort
				ahead_reduction = 0.5
				uses = 1
				category = Cat_IFV
			}
		}
	}

	focus = {
		id = doctrine_effort_2
		icon = army_doctrine
		prerequisite = { focus = doctrine_effort }
		
		x = 32
		y = 4
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			army_experience = 10
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = equipment_effort_3
		icon = artillery
		prerequisite = { focus = equipment_effort_2 }
		
		x = 31
		y = 5
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				ahead_reduction = 0.75
				uses = 1
				category = Cat_INF_WEP
				category = Cat_ARTY
			}
		}
	}

	focus = {
		id = armor_effort
		icon = tanks4
		prerequisite = { focus = mechanization_effort }
		
		x = 33
		y = 5
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.25
				uses = 2
				category = Cat_ARMOR
			}
		}
	}

	focus = {
		id = special_forces
		icon = special_forces
		prerequisite = { focus = equipment_effort_3 }
		prerequisite = { focus = doctrine_effort_2 }
		prerequisite = { focus = armor_effort }
		
		x = 32
		y = 6
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
		army_experience = 15
			add_tech_bonus = {
				name = special_forces
				ahead_reduction = 0.25
				uses = 1
				category = Cat_NVG
				category = Cat_TRANS_SHIP
			}
		}
	}
	
	######################################################################################
	## 								END OF ARMY FOCUSES
	######################################################################################

	focus = {
		id = aviation_effort
		icon = escort_fighters
		
		x = 36
		y = 0
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		complete_tooltip = {
			air_experience = 25
			if = { limit = { has_country_flag = aviation_effort_AB }
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}			
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}			
		}

		completion_reward = {
			air_experience = 25

			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 1
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}

	focus = {
		id = fighter_focus
		icon = fighters2
		prerequisite = { focus = aviation_effort }
		mutually_exclusive = { focus = bomber_focus }
		
		x = 35
		y = 1
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 0.25
				uses = 2
				category = Cat_FIGHTER
				category = Cat_AS_FIGHTER
			}
		}
	}

	focus = {
		id = bomber_focus
		icon = bombers
		prerequisite = { focus = aviation_effort }
		mutually_exclusive = { focus = fighter_focus }
		
		x = 37
		y = 1
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 0.5
				uses = 2
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
				category = Cat_STR_BOMBER
			}
		}
	}

	focus = {
		id = aviation_effort_2
		icon = air_doctrine
		prerequisite = { focus = bomber_focus focus = fighter_focus }
		
		x = 36
		y = 2
		cost = 10

		available_if_capitulated = yes


		complete_tooltip = {
			air_experience = 25
			if = { limit = { has_country_flag = aviation_effort_2_AB }
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}
		
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			air_experience = 25
			if = {
				limit = {
					capital_scope = {
						OR = {
							NOT = { is_controlled_by = ROOT }
							NOT = {
								free_building_slots = {
									building = air_base
									size > 1
								}
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_2_AB }
				}
			}
			if = {
				limit = {
					capital_scope = {
						is_controlled_by = ROOT
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}				
					ROOT = { set_country_flag = aviation_effort_2_AB }
				}
			}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}

	focus = {
		id = CAS_effort
		icon = close_air_support
		prerequisite = { focus = aviation_effort_2 }
		prerequisite = { focus = motorization_effort }
		
		x = 35
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_tech_bonus = {
				name = CAS_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 1
				category = Cat_CAS
			}
		}
	}

	focus = {
		id = rocket_effort
		icon = rocketry
		prerequisite = { focus = aviation_effort_2 }
		#prerequisite = { focus = infrastructure_effort } #no such focus
		
		x = 36
		y = 4
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
		add_political_power = 50
			add_tech_bonus = {
				name = jet_rocket_bonus
				ahead_reduction = 0.5
				uses = 2
				category = rocketry
				category = jet_technology
			}
		}
	}

	focus = {
		id = NAV_effort
		icon = naval_bombers
		prerequisite = { focus = aviation_effort_2 }
		prerequisite = { focus = flexible_navy }
		
		x = 37
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_tech_bonus = {
				name = nav_bomber_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 1
				category = Cat_NAVAL_PLANE
			}
		}
	}
	
	######################################################################################
	## 								END OF AIR FOCUSES
	######################################################################################

	focus = {
		id = naval_effort
		icon = naval_dockyard
		
		x = 40
		y = 0
		cost = 10

		available_if_capitulated = yes


		available = {
			any_owned_state = {
				is_coastal = yes
				free_building_slots = {
					building = dockyard
					size > 1
					include_locked = no
				}
			}
		}

		complete_tooltip = {
			navy_experience = 25
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = dockyard
				level = 2
				instant_build = yes
			}
		}
		
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			navy_experience = 25
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = no
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = no
						}
					}
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = no
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = no
						}
					}
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
				}
				random_state = {
					limit = {
						controller = { tag = ROOT }
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = no
						}
					}
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}			
		}
	}

	focus = {
		id = flexible_navy
		icon = navy
		prerequisite = { focus = naval_effort }
		mutually_exclusive = { focus = large_navy }
		
		x = 39
		y = 1
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}

		completion_reward = {
			add_tech_bonus = {
				name = flexible_navy
				bonus = 0.25
				uses = 2
				category = Cat_NAVAL_EQP
			}
		}
	}

	focus = {
		id = large_navy
		icon = naval_doctrine
		prerequisite = { focus = naval_effort }
		mutually_exclusive = { focus = flexible_navy }
		
		x = 41
		y = 1
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}

		completion_reward = {
			add_tech_bonus = {
				name = large_navy
				bonus = 0.5
				uses = 2
				category = Cat_CARRIER
			}
		}
	}

	focus = {
		id = submarine_effort
		icon = submarines
		prerequisite = { focus = flexible_navy focus = large_navy }
		
		x = 39
		y = 2
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}

		completion_reward = {
			add_tech_bonus = {
				name = submarine_effort
				bonus = 0.5
				uses = 1
				category = Cat_SUB
			}
		}
	}

	focus = {
		id = cruiser_effort
		icon = cruisers
		prerequisite = { focus = large_navy focus = flexible_navy }
		
		x = 41
		y = 2
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}

		completion_reward = {
			add_tech_bonus = {
				name = flexible_navy
				bonus = 0.5
				uses = 2
				category = Cat_N_CRUISER
				category = Cat_M_Cruiser
			}
		}
	}

	focus = {
		id = destroyer_effort
		icon = destroyers
		prerequisite = { focus = submarine_effort }
		
		x = 39
		y = 3
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}

		completion_reward = {
			add_tech_bonus = {
				name = destroyer_effort
				bonus = 0.25
				uses = 2
				category = Cat_FRIGATE
				category = Cat_SURFACE_SHIP
			}
		}
	}

	focus = {
		id = capital_ships_effort
		icon = battleships2
		prerequisite = { focus = cruiser_effort }
		
		x = 41
		y = 3
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}

		completion_reward = {
			add_tech_bonus = {
				name = capital_ships_effort
				bonus = 0.5
				uses = 1
				category = Cat_N_CV
				category = Cat_LPD
				category = Cat_LHA
			}
		}
	}
	
	######################################################################################
	## 								END OF NAVAL FOCUSES
	######################################################################################

	focus = {
		id = industrial_effort
		icon = production
		
		x = 24
		y = 0
		cost = 20

		available_if_capitulated = no
		
		available = {
			has_enough_slots_for_add_CIC_relative = yes
			has_war = no
		}

		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			add_CIC_relative = yes
		}
	}

	focus = {
		id = indiscriminate_development
		icon = industry
		prerequisite = { focus = industrial_effort }
		
		x = 24
		y = 1
		cost = 20

		available_if_capitulated = no
		
		available = {
			has_enough_slots_for_add_CIC_relative = yes
			has_war = no
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_CIC_relative = yes
		}
	}
	
	focus = {
		id = indiscriminate_development1
		icon = industry2
		prerequisite = { focus = indiscriminate_development }
		
		x = 24
		y = 2
		cost = 20

		available_if_capitulated = no
		
		available = {
			has_enough_slots_for_add_CIC_relative = yes
			has_war = no
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_CIC_relative = yes
		}
	}
	
	focus = {
		id = indiscriminate_development2
		icon = industry3
		prerequisite = { focus = indiscriminate_development1 }
		
		x = 24
		y = 3
		cost = 20

		available_if_capitulated = no
		
		available = {
			has_enough_slots_for_add_CIC_relative = yes
			has_war = no
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_CIC_relative = yes
		}
	}
	
	focus = {
		id = indiscriminate_development3
		icon = industry_civilian
		prerequisite = { focus = indiscriminate_development2 }
		
		x = 24
		y = 4
		cost = 20

		available_if_capitulated = no
		
		available = {
			has_enough_slots_for_add_CIC_relative = yes
			has_war = no
		}
		
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			add_CIC_relative = yes
		}
	}

	# focus = {
		# id = sustainable_development
		# icon = GFX_goal_sustainable_development
		# prerequisite = { focus = industrial_effort }
		
		# x = 25
		# y = 1
		# cost = 10

		# available_if_capitulated = yes

		# completion_reward = {
			# add_ideas = sustainable_development
		# }
	# }
	
	# focus = {
		# id = cop21
		# icon = GFX_goal_cop21
		# prerequisite = { focus = sustainable_development }
		
		# x = 25
		# y = 2
		# cost = 10

		# available_if_capitulated = yes

		# completion_reward = {
			# add_tech_bonus = {
				# name = industrial_bonus
				# bonus = -0.5
				# uses = 1
				# category = industry
			# }
			# add_political_power = 300
		# }
	# }
	
	# focus = {
		# id = kigali_agreement
		# icon = GFX_goal_improve_relations
		# prerequisite = { focus = cop21 }
		
		# x = 25
		# y = 3
		# cost = 10

		# available_if_capitulated = yes

		# completion_reward = {
			# add_tech_bonus = {
				# name = industrial_bonus
				# bonus = -0.5
				# uses = 1
				# category = industry
			# }
			# add_political_power = 300
		# }
	# }
	
	# focus = {
		# id = cop22
		# icon = GFX_goal_cop22
		# prerequisite = { focus = kigali_agreement }
		
		# x = 25
		# y = 4
		# cost = 10

		# available_if_capitulated = yes

		# completion_reward = {
			# add_tech_bonus = {
				# name = industrial_bonus
				# bonus = -0.5
				# uses = 1
				# category = industry
			# }
			# add_political_power = 300
		# }
	# }
	
	######################################################################################
	## 								END OF INDUSTRIAL FOCUSES
	######################################################################################
}