ideas = {

	Infantry_Weapon_Company = {
	
		designer = yes
		
		USA_alliant_techsystems_infantry_weapon_company = {
		
			picture = Alliant_Techsystems_USA
			
			allowed = {
				or = {
					original_tag = USA
					original_tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_INF_WEP = -0.217
			}
			
			traits = {
				Cat_INF_WEP_7
			
			}
			ai_will_do = {
				factor = 0.7 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 5 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Helicopter_Company = {
	
		designer = yes
		
		USA_bell_helicopter_textron_helicopter_company = {
		
			picture = Bell_Helicopter_Textron_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_HELI = -0.248
			}
			
			traits = {
				Cat_HELI_8
			
			}
			ai_will_do = {
				factor = 0.8 #Most countries don't have decent airforces
				
				modifier = {
					has_tech = attack_helicopter2 #has semi-modern tech, most countries dont have it
					factor = 1
				}
				modifier = {
					has_tech = transport_helicopter2 #has semi-modern tech, most countries dont have it
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Aircraft_Company = {
	
		designer = yes
		
		USA_boeing_aircraft_company = {
		
			picture = Boeing_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				CAT_FIXED_WING = -0.279
			}
			
			traits = {
				CAT_FIXED_WING_9
			
			}
			ai_will_do = {
				factor = 0.9 #Most countries don't have decent airforces
				
				modifier = {
					or = {
						has_tech = AS_Fighter2 #has semi-modern tech
						has_tech = MR_Fighter2
						has_tech = Strike_fighter2
						has_tech = L_Strike_fighter2
						has_tech = Air_UAV1
					}
					factor = 1
				}
				modifier = {
					or = {
						has_tech = strategic_bomber3 #has semi-modern tech, most countries dont have it
						has_tech = transport_plane2
						has_tech = naval_plane3
						has_tech = cas2
					}
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Infantry_Weapon_Company = {
	
		designer = yes
		
		USA_colt_defense_infantry_weapon_company = {
		
			picture = Colt_Defense_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_INF_WEP = -0.217
			}
			
			traits = {
				Cat_INF_WEP_7
			
			}
			ai_will_do = {
				factor = 0.7 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 5 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Infantry_Weapon_Company = {
	
		designer = yes
		
		USA_consolidated_robotics_infantry_weapon_company = {
		
			picture = Consolidated_Robotics_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_INF = -0.248
			}
			
			traits = {
				Cat_INF_8
			
			}
			ai_will_do = {
				factor = 0.8 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 5 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Infantry_Weapon_Company = {
	
		designer = yes
		
		USA_general_dynamics_infantry_weapon_company = {
		
			picture = General_Dynamics_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_INF = -0.279
			}
			
			traits = {
				Cat_INF_9
			
			}
			ai_will_do = {
				factor = 0.9 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 5 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Vehicle_Company = {
	
		designer = yes
		
		USA_general_dynamics_vehicle_company = {
		
			picture = General_Dynamics_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_ARMOR = -0.279
			}
			
			traits = {
				Cat_ARMOR_9
			
			}
			ai_will_do = {
				factor = 0.9 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 10 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Submarine_Company = {
	
		designer = yes
		
		USA_general_dynamics_electric_boat_submarine_company = {
		
			picture = General_Dynamics_Electric_Boat_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_NUKE_SUB = -0.279
			}
			
			traits = {
				Cat_NUKE_SUB_9
			
			}
			ai_will_do = {
				factor = 0.9
				
				modifier = {
					has_navy_size = { size > 25 } #has a large navy
					factor = 1
				}
				modifier = {
					num_of_naval_factories > 3 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
						factor = 1
				}
				modifier = {
					NOT = { #need to have ports
						any_owned_state = {
						is_coastal = yes
						}
					}
					factor = 10
				}
			}
			
		}
	}
	
	Ship_Company = {
	
		designer = yes
		
		USA_bath_iron_works_ship_company = {
		
			picture = Bath_Iron_Works_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_SURFACE_SHIP = -0.279
			}
			
			traits = {
				Cat_NAVAL_EQP_9
			
			}
			ai_will_do = {
				factor = 0.9
				
				modifier = {
					has_navy_size = { size > 25 } #has a large navy
					factor = 1
				}
				modifier = {
					num_of_naval_factories > 3 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
				modifier = {
					NOT = { #need to have ports
						any_owned_state = {
							is_coastal = yes
						}
					}
					factor = 10
				}
			}
			
		}
	}
	
	Ship_Company = {
	
		designer = yes
		
		USA_national_steel_and_shipbuilding_company_ship_company = {
		
			picture = National_Steel_and_Shipbuilding_Company_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_TRANS_SHIP = -0.186
			}
			
			traits = {
				Cat_TRANS_SHIP_6
			
			}
			ai_will_do = {
				factor = 0.6
				
				modifier = {
					has_navy_size = { size > 25 } #has a large navy
					factor = 1
				}
				modifier = {
					num_of_naval_factories > 3 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
				modifier = {
					NOT = { #need to have ports
						any_owned_state = {
							is_coastal = yes
						}
					}
					factor = 10
				}
			}
			
		}
	}
	
	Aircraft_Company = {
	
		designer = yes
		
		USA_lockheed_martin_aircraft_company = {
		
			picture = Lockheed_Martin_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				CAT_FIXED_WING = -0.279
			}
			
			traits = {
				CAT_FIXED_WING_9
			
			}
			ai_will_do = {
				factor = 0.9 #Most countries don't have decent airforces
				
				modifier = {
					or = {
						has_tech = AS_Fighter2 #has semi-modern tech
						has_tech = MR_Fighter2
						has_tech = Strike_fighter2
						has_tech = L_Strike_fighter2
						has_tech = Air_UAV1
					}
					factor = 1
				}
				modifier = {
					or = {
						has_tech = strategic_bomber3 #has semi-modern tech, most countries dont have it
						has_tech = transport_plane2
						has_tech = naval_plane3
						has_tech = cas2
					}
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Ship_Company = {
	
		designer = yes
		
		USA_ingalls_shipbuilding_ship_company = {
		
			picture = Ingalls_Shipbuilding_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_SURFACE_SHIP = -0.248
			}
			
			traits = {
				Cat_NAVAL_EQP_8
			
			}
			ai_will_do = {
				factor = 0.8
				
				modifier = {
					has_navy_size = { size > 25 } #has a large navy
					factor = 1
				}
				modifier = {
					num_of_naval_factories > 3 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
				modifier = {
					NOT = { #need to have ports
						any_owned_state = {
							is_coastal = yes
						}
					}
					factor = 10
				}
			}
			
		}
	}
	
	Ship_Company = {
	
		designer = yes
		
		USA_northrop_grumman_newport_news_ship_company = {
		
			picture = Northrop_Grumman_Newport_News_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_CARRIER = -0.279
			}
			
			traits = {
				Cat_CARRIER_9
			
			}
			ai_will_do = {
				factor = 0.9
				
				modifier = {
					has_navy_size = { size > 25 } #has a large navy
					factor = 1
				}
				modifier = {
					num_of_naval_factories > 3 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
				modifier = {
					NOT = { #need to have ports
						any_owned_state = {
							is_coastal = yes
						}
					}
					factor = 10
				}
			}
			
		}
	}
	
	Submarine_Company = {
	
		designer = yes
		
		USA_northrop_grumman_newport_news_submarine_company = {
		
			picture = Northrop_Grumman_Newport_News_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_NUKE_SUB = -0.279
			}
			
			traits = {
				Cat_NUKE_SUB_9
			
			}
			ai_will_do = {
				factor = 0.9
				
				modifier = {
					has_navy_size = { size > 25 } #has a large navy
					factor = 1
				}
				modifier = {
					num_of_naval_factories > 3 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
						factor = 1
				}
				modifier = {
					NOT = { #need to have ports
						any_owned_state = {
						is_coastal = yes
						}
					}
					factor = 10
				}
			}
			
		}
	}
	
	Aircraft_Company = {
	
		designer = yes
		
		USA_northrop_grumman_aircraft_company = {
		
			picture = Northrop_Grumman_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_H_AIR = -0.248
			}
			
			traits = {
				Cat_H_AIR_8
			
			}
			ai_will_do = {
				factor = 0.8 #Most countries don't have decent airforces
				
				modifier = {
					or = {
						has_tech = AS_Fighter2 #has semi-modern tech
						has_tech = MR_Fighter2
						has_tech = Strike_fighter2
						has_tech = L_Strike_fighter2
						has_tech = Air_UAV1
					}
					factor = 1
				}
				modifier = {
					or = {
						has_tech = strategic_bomber3 #has semi-modern tech, most countries dont have it
						has_tech = transport_plane2
						has_tech = naval_plane3
						has_tech = cas2
					}
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Infantry_Weapon_Company = {
	
		designer = yes
		
		USA_raytheon_infantry_weapon_company = {
		
			picture = Raytheon_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_AA = -0.248
			}
			
			traits = {
				Cat_AA_8
			
			}
			ai_will_do = {
				factor = 0.8 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 5 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Helicopter_Company = {
	
		designer = yes
		
		USA_sikorsky_aircraft_helicopter_company = {
		
			picture = Sikorsky_Aircraft_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_HELI = -0.217
			}
			
			traits = {
				Cat_HELI_7
			
			}
			ai_will_do = {
				factor = 0.7 #Most countries don't have decent airforces
				
				modifier = {
					has_tech = attack_helicopter2 #has semi-modern tech, most countries dont have it
					factor = 1
				}
				modifier = {
					has_tech = transport_helicopter2 #has semi-modern tech, most countries dont have it
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Vehicle_Company = {
	
		designer = yes
		
		USA_united_defense_vehicle_company = {
		
			picture = United_Defense_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_AFV = -0.248
			}
			
			traits = {
				Cat_AFV_8
			
			}
			ai_will_do = {
				factor = 0.8 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 10 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Vehicle_Company = {
	
		designer = yes
		
		USA_textron_vehicle_company = {
		
			picture = Textron_USA
			
			allowed = {
				or = {
					tag = USA
					tag = ISR
				}
			}
			available = {
				or = {
					tag = USA
					has_country_flag = usa_def_companies
				}
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_AFV = -0.248
			}
			
			traits = {
				Cat_AFV_8
			
			}
			ai_will_do = {
				factor = 0.8 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 10 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
}
