ideas = {

	Vehicle_Company = {
	
		designer = yes
		
		SWE_bae_systems_hagglunds_vehicle_company = {
		
			picture = BAE_Systems_Hagglunds_SWE
			
			allowed = {
				tag = SWE
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_AFV = -0.217
			}
			
			traits = {
				Cat_AFV_7
			
			}
			ai_will_do = {
				factor = 0.7 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 10 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Vehicle_Company = {
	
		designer = yes
		
		SWE_bae_systems_bofors_vehicle_company = {
		
			picture = BAE_Systems_Bofors_SWE
			
			allowed = {
				tag = SWE
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_ARMOR = -0.217
			}
			
			traits = {
				Cat_ARMOR_7
			
			}
			ai_will_do = {
				factor = 0.7 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 10 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Infantry_Weapon_Company = {
	
		designer = yes
		
		SWE_saab_bofors_dynamics_infantry_weapon_company = {
		
			picture = Saab_Bofors_Dynamics_SWE
			
			allowed = {
				tag = SWE
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_INF = -0.217
			}
			
			traits = {
				Cat_INF_7
			
			}
			ai_will_do = {
				factor = 0.7 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 5 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Aircraft_Company = {
	
		designer = yes
		
		SWE_saab_ab_aircraft_company = {
		
			picture = Saab_AB_SWE
			
			allowed = {
				tag = SWE
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_FIGHTER = -0.248
			}
			
			traits = {
				Cat_FIGHTER_8
			
			}
			ai_will_do = {
				factor = 0.8 #Most countries don't have decent airforces
				
				modifier = {
					or = {
						has_tech = AS_Fighter2 #has semi-modern tech
						has_tech = MR_Fighter2
						has_tech = Strike_fighter2
						has_tech = L_Strike_fighter2
						has_tech = Air_UAV1
					}
					factor = 1
				}
				modifier = {
					or = {
						has_tech = strategic_bomber3 #has semi-modern tech, most countries dont have it
						has_tech = transport_plane2
						has_tech = naval_plane3
						has_tech = cas2
					}
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Infantry_Weapon_Company = {
	
		designer = yes
		
		SWE_saab_ab_infantry_weapon_company = {
		
			picture = Saab_AB_SWE
			
			allowed = {
				tag = SWE
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_L_DRONE = -0.248
			}
			
			traits = {
				Cat_L_DRONE_8
			
			}
			ai_will_do = {
				factor = 0.8 #All countries need a land army, vehicles are part of modern warfare
				
				modifier = {
					num_of_military_factories > 5 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
			}
			
		}
	}
	
	Ship_Company = {
	
		designer = yes
		
		SWE_kockums_ab_ship_company = {
		
			picture = Kockums_AB_SWE
			
			allowed = {
				tag = SWE
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_SURFACE_SHIP = -0.186
			}
			
			traits = {
				Cat_NAVAL_EQP_6
			
			}
			ai_will_do = {
				factor = 0.6
				
				modifier = {
					has_navy_size = { size > 25 } #has a large navy
					factor = 1
				}
				modifier = {
					num_of_naval_factories > 3 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
					factor = 1
				}
				modifier = {
					NOT = { #need to have ports
						any_owned_state = {
							is_coastal = yes
						}
					}
					factor = 10
				}
			}
			
		}
	}
	
	Submarine_Company = {
	
		designer = yes
		
		SWE_kockums_ab_submarine_company = {
		
			picture = Kockums_AB_SWE
			
			allowed = {
				tag = SWE
			}
			cost = 150
			
			removal_cost = 10
			
			research_bonus = {
				Cat_D_SUB = -0.186
			}
			
			traits = {
				Cat_D_SUB_6
			
			}
			ai_will_do = {
				factor = 0.6
				
				modifier = {
					has_navy_size = { size > 25 } #has a large navy
					factor = 1
				}
				modifier = {
					num_of_naval_factories > 3 #has the industry to take advantage of the company
					factor = 1
				}
				modifier = {
					is_major = yes #Majors project power
						factor = 1
				}
				modifier = {
					NOT = { #need to have ports
						any_owned_state = {
						is_coastal = yes
						}
					}
					factor = 10
				}
			}
			
		}
	}
	
}
