#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	required_dlc = "Name of the Required DLC"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	group = "TEXT_KEY_FOR_GROUP"					# Used for filtering. A single rule can be in multiple groups 
#	icon = gfx_option_token							# Optional icon
#	option = {										# Unless other specified, the first option is the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		allow_achievements = no						# Achievements cannot be earned if one or more game rules are set to an option that has this property set to no.
#													# If not specified, this is set to yes for default options and no for all other options.
#	}
#	default = {										# Specify an option with the "default" token to override the behavior of treating the first option as the default.
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		...
#	}
# }

release_vatican_state = {
	name = "RULE_RELEASE_VATICAN_STATE"
	group = "MD_RULES"
	icon = "GFX_VATICAN"
	option = {
		name = yes
		text = "RULE_OPTION_YES"
		desc = "RULE_YES_RELEASE_VATICAN_STATE_DESC"
	}
	default = {
		name = no
		text = "RULE_OPTION_NO"
		desc = "RULE_NO_RELEASE_VATICAN_STATE_DESC"
	}
}

allow_cheat_decisions = {
	name = "RULE_ALLOW_CHEAT_DECISIONS"
	group = "MD_RULES"
	icon = "GFX_production_licenses"
	option = {
		name = yes
		text = "RULE_OPTION_YES"
		desc = "RULE_YES_ALLOW_CHEAT_DECISIONS_DESC"
	}
	default = {
		name = no
		text = "RULE_OPTION_NO"
		desc = "RULE_NO_ALLOW_CHEAT_DECISIONS_DESC"
	}
}

allow_toggling_cheat_decisions = {
	name = "RULE_ALLOW_TOGGLING_CHEAT_DECISIONS"
	group = "MD_RULES"
	icon = "GFX_production_licenses"
	option = {
		name = yes
		text = "RULE_OPTION_YES"
		desc = "RULE_YES_ALLOW_TOGGLING_CHEAT_DECISIONS_DESC"
	}
	default = {
		name = no
		text = "RULE_OPTION_NO"
		desc = "RULE_NO_ALLOW_TOGGLING_CHEAT_DECISIONS_DESC"
	}
}

rule_disable_nato = {
	name = "RULE_DISABLE_NATO"
	group = "MD_RULES"
	icon = "GFX_production_licenses"
	option = {
		name = yes
		text = "RULE_OPTION_YES"
		desc = "RULE_YES_DISABLE_NATO_DESC"
	}
	default = {
		name = no
		text = "RULE_OPTION_NO"
		desc = "RULE_NO_DISABLE_NATO_DESC"
	}
}
rule_disable_the_eu = {
	name = "RULE_DISABLE_EU"
	group = "MD_RULES"
	icon = "GFX_production_licenses"
	option = {
		name = yes
		text = "RULE_OPTION_YES"
		desc = "RULE_YES_DISABLE_EU_DESC"
	}
	default = {
		name = no
		text = "RULE_OPTION_NO"
		desc = "RULE_NO_DISABLE_EU_DESC"
	}
}
rule_disable_anti_bully = {
	name = "RULE_DISABLE_ANTI_BULLY"
	group = "MD_RULES"
	icon = "GFX_production_licenses"
	option = {
		name = yes
		text = "RULE_OPTION_YES"
		desc = "RULE_YES_ANTI_BULLY_DESC"
	}
	default = {
		name = no
		text = "RULE_OPTION_NO"
		desc = "RULE_NO_ANTI_BULLY_DESC"
	}
}

# rule_md_chaos_mode = {
	# name = "RULE_MD_CHAOS_MODE"
	# group = "MD_RULES"
	# icon = "GFX_production_licenses"
	# option = {
		# name = yes
		# text = "RULE_OPTION_YES"
		# desc = "RULE_YES_MD_CHAOS_MODE_DESC"
	# }
	# default = {
		# name = no
		# text = "RULE_OPTION_NO"
		# desc = "RULE_NO_MD_CHAOS_MODE_DESC"
	# }
# }

### Vanilla
allow_wargoals = {
	name = "RULE_ALLOW_WARGOALS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_wargoals"
	option = {
		name = "ALWAYS_FREE"
		text = RULE_OPTION_ALWAYS_FREE
		desc = "RULE_ALLOW_WARGOALS_ALWAYS_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_WARGOALS_LIMITED_DESC"
	}
	option = {
		name = "FREE_25"
		text = RULE_OPTION_FREE_25
		desc = "RULE_ALLOW_WARGOALS_FREE_25_DESC"
	}
	option = {
		name = "FREE_50"
		text = RULE_OPTION_FREE_50
		desc = "RULE_ALLOW_WARGOALS_FREE_50_DESC"
	}
	option = {
		name = "FREE_75"
		text = RULE_OPTION_FREE_75
		desc = "RULE_ALLOW_WARGOALS_FREE_75_DESC"
	}
	option = {
		name = "FREE_100"
		text = RULE_OPTION_FREE_100
		desc = "RULE_ALLOW_WARGOALS_FREE_100_DESC"
	}
	option = {
		name = "FOCUSES_ONLY"
		text = RULE_OPTION_FOCUSES_ONLY
		desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_DESC"
	}
}
allow_access = {
	name = "RULE_ALLOW_MILITARY_ACCESS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_military_access_docking_rights"
	default = {
		name = "FREE"
		text = RULE_OPTION_FREE
		desc = "RULE_ALLOW_ACCESS_FREE_DESC"
	}
	option = {
		name = "SAME_IDEOLOGY"
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_ACCESS_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = "BLOCKED"
		text = RULE_OPTION_BLOCKED
		desc = "RULE_ALLOW_ACCESS_BLOCKED_DESC"
	}
}

allow_release_nations = {
	name = "RULE_ALLOW_RELEASE_NATIONS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_release_nations"
	default = {
		name = "FREE"
		text = RULE_OPTION_FREE
		desc = "RULE_ALLOW_RELEASE_NATIONS_FREE_DESC"
	}
	option = {
		name = "PEACE_ONLY"
		text = "RULE_OPTION_PEACE_ONLY"
		desc = "RULE_ALLOW_RELEASE_NATIONS_PEACE_ONLY_DESC"
	}
	option = {
		name = "BLOCKED"
		text = RULE_OPTION_BLOCKED
		desc = "RULE_ALLOW_RELEASE_NATIONS_BLOCKED_DESC"
	}
}

allow_licensing = {
	name = "RULE_ALLOW_LICENSING"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	required_dlc = "Death or Dishonor"
	icon = "GFX_production_licenses"
	option = {
		name = "FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_LICENSING_FREE_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_LICENSING_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = SAME_FACTION
		text = "RULE_OPTION_SAME_FACTION"
		desc = "RULE_ALLOW_LICENSING_SAME_FACTION_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LICENSING_BLOCKED_DESC"
	}
}

allow_lend_lease = {
	name = "RULE_ALLOW_LEND_LEASE"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_lend_lease"
	option = {
		name = "FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_LEND_LEASE_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_LEND_LEASE_LIMITED_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_LEND_LEASE_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = SAME_FACTION
		text = "RULE_OPTION_SAME_FACTION"
		desc = "RULE_ALLOW_LEND_LEASE_SAME_FACTION_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LEND_LEASE_BLOCKED_DESC"
	}
}

allow_volunteers = {
	name = "RULE_ALLOW_VOLUNTEERS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_volunteers"
	option = {
		name = "ALWAYS_FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_VOLUNTEERS_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_VOLUNTEERS_LIMITED_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_VOLUNTEERS_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_VOLUNTEERS_BLOCKED_DESC"
	}
}

allow_guarantees = {
	name = "RULE_ALLOW_GUARANTEES"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_guarantee_independence"
	option = {
		name = "ALWAYS_FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_GUARANTEES_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_GUARANTEES_LIMITED_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_GUARANTEES_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_GUARANTEES_BLOCKED_DESC"
	}
}

allow_revoke_guarantees = {
	name = "RULE_ALLOW_REVOKE_GUARANTEES"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_revoke_guarantees"
	default = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_REVOKE_GUARANTEES_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_REVOKE_GUARANTEES_BLOCKED_DESC"
	}
}

allow_leave_faction = {
	name = "RULE_ALLOW_LEAVE_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_leave_faction"
	default = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_LEAVE_FACTION_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LEAVE_FACTION_BLOCKED_DESC"
	}
}

allow_kick_faction = {
	name = "RULE_ALLOW_KICK_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_kick_from_faction"
	option = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_KICK_FACTION_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_KICK_FACTION_BLOCKED_DESC"
	}
}

allow_take_over_faction = {
	name = "RULE_ALLOW_TAKE_OVER_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	required_dlc = "Man the Guns"
	icon = "GFX_take_over_faction_leadership"
	option = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_TAKE_OVER_FACTION_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_TAKE_OVER_FACTION_BLOCKED_DESC"
	}
}

### Covert Actions
allow_coups = {
	name = "RULE_ALLOW_COUPS"
	group = "RULE_GROUP_COVERT_ACTIONS"
	icon = "GFX_coups"
	option = {
		name = FREE
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_COUPS_FREE_DESC"
	}
	option = {
		name = AI_ONLY
		text = "RULE_OPTION_AI_ONLY"
		desc = "RULE_ALLOW_COUPS_AI_ONLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_COUPS_BLOCKED_DESC"
	}
}

allow_party_boosting = {
	name = "RULE_ALLOW_PARTY_BOOSTING"
	group = "RULE_GROUP_COVERT_ACTIONS"
	icon = "GFX_boosting_party_popularity"
	option = {
		name = FREE
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_PARTY_BOOSTING_FREE_DESC"
	}
	option = {
		name = AI_ONLY
		text = "RULE_OPTION_AI_ONLY"
		desc = "RULE_ALLOW_PARTY_BOOSTING_AI_ONLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = PLAYER_ONLY
		text = "RULE_OPTION_PLAYER_ONLY"
		desc = "RULE_ALLOW_PARTY_BOOSTING_PLAYER_ONLY_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_PARTY_BOOSTING_BLOCKED_DESC"
	}
}

### Division Templates
allow_paratroopers = {
	name = "RULE_ALLOW_PARATROOPERS"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_paradrops"
	option = {
		name = yes
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_PARATROOPERS_ALLOWED_DESC"
	}
	option = {
		name = no
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_PARATROOPERS_BLOCKED_DESC"
	}
}

#minimum_division_width = {
#	name = "RULE_MINIMUM_WIDTH"
#	group = "RULE_GROUP_DIVISION_TEMPLATES"
#	option = {
#		name = none
#		text = "RULE_OPTION_NONE"
#		desc = "RULE_MINIMUM_WIDTH_NONE_DESC"
#	}
#	option = {
#		name = WIDTH_10
#		text = "RULE_OPTION_10"
#		desc = "RULE_MINIMUM_WIDTH_10_DESC"
#	}
#	option = {
#		name = WIDTH_20
#		text = "RULE_OPTION_20"
#		desc = "RULE_MINIMUM_WIDTH_20_DESC"
#	}
#}
#
#maximum_division_width = {
#	name = "RULE_MAXIMUM_WIDTH"
#	group = "RULE_GROUP_DIVISION_TEMPLATES"
#	option = {
#		name = none
#		text = "RULE_OPTION_NONE"
#		desc = "RULE_MAXIMUM_WIDTH_NONE_DESC"
#	}
#	option = {
#		name = WIDTH_20
#		text = "RULE_OPTION_20"
#		desc = "RULE_MAXIMUM_WIDTH_20_DESC"
#	}
#	option = {
#		name = WIDTH_30
#		text = "RULE_OPTION_30"
#		desc = "RULE_MAXIMUM_WIDTH_30_DESC"
#	}
#	option = {
#		name = WIDTH_40
#		text = "RULE_OPTION_40"
#		desc = "RULE_MAXIMUM_WIDTH_40_DESC"
#	}
#}

### Construction
maximum_fort_level = {
	name = "RULE_MAXIMUM_FORT_LEVEL"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_maximum_fort_level"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_MAXIMUM_FORT_LEVEL_NORMAL_DESC"
	}
	option = {
		name = level_1
		text = "RULE_OPTION_1"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_2
		text = "RULE_OPTION_2"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_3
		text = "RULE_OPTION_3"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_4
		text = "RULE_OPTION_4"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_5
		text = "RULE_OPTION_5"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_6
		text = "RULE_OPTION_6"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_7
		text = "RULE_OPTION_7"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_8
		text = "RULE_OPTION_8"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_9
		text = "RULE_OPTION_9"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
}

### Research
#research_ahead_of_time = {
#	name = "RULE_RESEARCH_AOT"
#	group = "RULE_GROUP_RESEARCH"
#	default = {
#		name = FREE
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_RESEARCH_AOT_FREE_DESC"
#	}
#	option = {
#		name = THREE_YEARS
#		text = "RULE_OPTION_THREE_YEARS"
#		desc = "RULE_RESEARCH_AOT_THREE_YEARS_DESC"
#	}
#	option = {
#		name = TWO_YEARS
#		text = "RULE_OPTION_TWO_YEARS"
#		desc = "RULE_RESEARCH_AOT_TWO_YEARS_DESC"
#	}
#	option = {
#		name = ONE_YEARS
#		text = "RULE_OPTION_ONE_YEARS"
#		desc = "RULE_RESEARCH_AOT_ONE_YEARS_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_RESEARCH_AOT_BLOCKED_DESC"
#	}
#}

### Country Specific Rules
#GER_faction_soviets = {
#	name = "RULE_GER_FACTION_SOVIETS"
#	group = "RULE_GROUP_COUNTRY_SPECIFIC"
#	default = {
#		name = yes
#		text = "RULE_OPTION_ALLOWED"
#		desc = "RULE_GER_FACTION_SOVIETS_YES_DESC"
#	}
#	option = {
#		name = no
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_GER_FACTION_SOVIETS_NO_DESC"
#	}
#}
#
#allow_ideology_change_USA = {
#	name = "RULE_ALLOW_IDEOLOGY_CHANGE_USA"
#	required_dlc = "Man the Guns"
#	group = "RULE_GROUP_COUNTRY_SPECIFIC"
#	default = {
#		name = FREE
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_FREE_DESC"
#	}
#	option = {
#		name = COMMUNIST_ONLY
#		text = "RULE_OPTION_COMMUNIST_ONLY"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_COMMUNIST_ONLY_DESC"
#	}
#	option = {
#		name = FASCIST_ONLY
#		text = "RULE_OPTION_FASCIST_ONLY"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_FASCIST_ONLY_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_BLOCKED_DESC"
#	}
#}

### AI Behaviour
USA_ai_behavior = {
	name = "USA_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = STATUS_QUO
		text = "RULE_OPTION_STATUS_QUO"
		desc = "RULE_OPTION_STATUS_QUO_AI_DESC"
	}
	option = {
		name = POLITICAL_REFORM
		text = "RULE_OPTION_POLITICAL_REFORM"
		desc = "RULE_OPTION_POLITICAL_REFORM_AI_DESC"
	}
	option = {
		name = POLITICAL_REVOULUTION
		text = "RULE_OPTION_POLITICAL_REVOULUTION"
		desc = "RULE_OPTION_POLITICAL_REVOULUTION_AI_DESC"
	}
}
RUS_ai_behavior = {
	name = "RUS_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = RUSSIA_FIRST
		text = "RULE_OPTION_RUSSIA_FIRST"
		desc = "RULE_OPTION_RUSSIA_FIRST_AI_DESC"
	}
	option = {
		name = PEACEFUL_REFORM
		text = "RULE_OPTION_PEACEFUL_REFORM"
		desc = "RULE_OPTION_PEACEFUL_REFORM_AI_DESC"
	}
	option = {
		name = THE_RED_MENACE
		text = "RULE_OPTION_THE_RED_MENACE"
		desc = "RULE_OPTION_THE_RED_MENACE_AI_DESC"
	}
}

### Game Setup
#americas_colonization_status = {
	#name = "AMERICAS_COLONIZATION_STATUS"
	#required_dlc = "Man the Guns"
	#group = "RULE_GROUP_GAME_SETUP"
	#default = {
		#name = DEFAULT
		#text = "RULE_OPTION_DEFAULT"
		#desc = "RULE_OPTION_DEFAULT_COLONIZATION_DESC"
	#}
	#option = {
		#name = AMERICAS_DECOLONIZED
		#text = "RULE_OPTION_AMERICAS_DECOLONIZED"
		#desc = "RULE_OPTION_AMERICAS_DECOLONIZED_DESC"
	#}
#}

#eng_fragmentation_status = {
	#name = "ENG_FRAGMENTATION_STATUS"
	#required_dlc = "Man the Guns"
	#group = "RULE_GROUP_GAME_SETUP"
	#default = {
		#name = DEFAULT
		#text = "RULE_OPTION_DEFAULT"
		#desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	#}
	#option = {
		#name = ENG_FRAGMENTED
		#text = "RULE_OPTION_ENG_FRAGMENTED"
		#desc = "RULE_OPTION_ENG_FRAGMENTED_DESC"
	#}
#}